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Mar 28 2011, 10:50 pm
By: Ahli  

Mar 28 2011, 10:50 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Since I will use many sounds and music in my map, I will need to compress everything as good as I can.

Atm I'm using Audacity and export sounds at 0 quality that compresses the files pretty well.

But I've noticed that the files become even smaller if I iterate the exporting.

So is there a program that can compress an ogg even better or are there some tweaks I can make to cut the file size?

All sounds are mono and should be in low quality already (origins are pretty old wav files [Diablo 1]), so I guess that it might be possible to compress further...




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[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
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Apos -- :wob:
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NudeRaider -- files in c:\program files\ are protected
[08:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
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Ultraviolet -- :wob:
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