Staredit Network > Forums > SC2 Assistance > Topic: cliff validation
cliff validation
Apr 7 2011, 3:58 pm
By: Bolshevik09  

Apr 7 2011, 3:58 pm Bolshevik09 Post #1



Is there any condition that checks what cliff level a unit is on?
I tried "unit height" but at any given cliff level, their height = 0
And i don't want to place a region for every cliff i have in the map



None.

Apr 7 2011, 9:21 pm Jack Post #2

>be faceless void >mfw I have no face

Depends on what you want it for. If it's for disabling something data related, you want to look into validators. I wish I could explain more but I don't know enough about them myself ;o



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 8 2011, 1:14 am Roy Post #3

An artist's depiction of an Extended Unit Death

Unit height is a fixed height of the model of the unit, and will therefore not change if the unit is going up or down on the Z-axis.

I remember struggling with this, as well. Instead of getting the height of the unit, get the height of the point located at the position of the unit (Height At Point, where the point is Position Of Unit). "Height At Point" actually measures the terrain height at a specified area, rather than the height of some object. It's a bit finicky, but as long as you're using it for approximate heights, it should be fine.

Post has been edited 1 time(s), last time on Apr 8 2011, 10:10 am by Roy.




Apr 8 2011, 3:08 am Bolshevik09 Post #4



Quote from Roy
Unit height is a fixed height of the model of the unit, and will therefore not change if the unit is going up or down on the Z-axis.

I remember struggling with this, as well. Instead of getting the height of the unit, get the height of the point located at the position of the unit (Height At Point, where the point is Position Of Unit). "Height At Point" actually measures the terrain height at a specified area, rather than the height of some object. It's a bit finicky, but as long as you're using it for approximate heights, it should be fine.
Sounds like it would work. Cool beans, let ya know

Edit: Roy you're the man! "Height at Point" does the trick!
Now note that "height of Point" does not work so stay away from it!

Post has been edited 1 time(s), last time on Apr 8 2011, 9:41 am by Roy. Reason: Try not to double-post



None.

Apr 8 2011, 9:46 am Roy Post #5

An artist's depiction of an Extended Unit Death

Slight correction and clarification on what I said earlier about heights:

1. "Height Of Point" and "Height Of Unit" measure the distance between the point/unit and the ground. Ground units would have a height of 0, while air units would have a value greater than 0 for their height.
2. "Height Of Point" will always default to 0 for 2-dimensional points.
3. "Height At Point" measures the difference between (what I assume is) the default terrain height and the terrain at a specified point.

Post has been edited 3 time(s), last time on Apr 8 2011, 10:07 am by Roy.




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Symmetry -- That certainly sounds similar to what I've made
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