Staredit Network > Forums > SC2 Assistance > Topic: Creating some actors at point fails
Creating some actors at point fails
Mar 15 2011, 11:15 pm
By: Ahli  

Mar 15 2011, 11:15 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I'm creating an actor at the point.
result: The actor is invisible or not created.
The actor is the type Doodad because unit actors cause an error.

If I preplace the actor, it shows up correctly.

It works for the blood splat. I just can't get it to work with ScientistCorpseGory or ColonistCorpse...

EDIT:

ok, creating a model solved the problem. And you can resize the model inside the model tab, too. :)

Post has been edited 1 time(s), last time on Mar 15 2011, 11:39 pm by Ahli.




Mar 16 2011, 4:28 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Ok, I got some more problems with this.

The models disappear in the fog.

Seems like what causes the doodad anomaly is inside the model file itself.

I guess I will have to use units and use a unit flag to ignore them in orders...




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[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
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Symmetry -- wdym
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Symmetry -- why can't I seem to make eud editor change flingy.dat D:
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Ultraviolet -- :wob:
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