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SC2 Assistance
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
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Topic Replies Views Starter / Time Last Post

How to make a revival system similar to W3
 
2 2051 Feb 19 2011, 4:38 pm
thegameplayer
Feb 20 2011, 5:03 pm
Riney

[Solved] Best way to order units
 And I want random ;o
10 5303 Feb 16 2011, 4:15 am
Riney
Feb 19 2011, 11:08 pm
Riney

Make computer AI upgrade at specific time.
 
7 2421 Feb 18 2011, 5:03 am
thegameplayer
Feb 19 2011, 4:31 am
Roy

Warp In Units
 
9 3492 Feb 11 2011, 10:56 pm
StarBlue
Feb 15 2011, 12:13 am
DevliN

Dialog Inventory System
 Not really a problem, just working for efficiency
26 11345 Feb 1 2011, 4:01 am
Riney
Feb 13 2011, 1:50 am
Riney

Bank Hashing Function
 
5 3318 Oct 31 2010, 10:46 pm
Temp
Feb 11 2011, 7:52 pm
Jack

Complete Gallery of Tileset Textures
 
8 11695 Jan 10 2011, 9:50 am
Drant
Feb 8 2011, 7:14 am
DevliN

Right-click
 
2 1888 Jan 29 2011, 10:19 pm
Biophysicist
Feb 2 2011, 2:29 pm
Biophysicist

SC:Editor 1.2 FPS traceline
 Creating a traceline with mouse position instead
13 5702 Jan 25 2011, 11:38 pm
doite
Jan 28 2011, 4:29 pm
doite

Requirements
 So I have this problem
5 3497 Jan 27 2011, 5:46 am
Riney
Jan 27 2011, 8:25 pm
Riney

Custom Upgrades
 
3 3466 Jan 1 2011, 5:14 pm
lilneo
Jan 27 2011, 3:08 am
Riney

Creating a custom Upgrade
 Nub question thread
7 4533 Jan 22 2011, 1:31 am
Riney
Jan 27 2011, 2:47 am
Riney

Structures and Group Select
 Solved.
2 1692 Jan 25 2011, 6:43 pm
Biophysicist
Jan 25 2011, 6:53 pm
Biophysicist

Terraining for a mate
 
0 2577 Jan 22 2011, 12:51 pm
NicholasBeige
Jan 22 2011, 12:51 pm
NicholasBeige

How do i make workers mine faster
 
3 2082 Jan 20 2011, 8:54 pm
thegameplayer
Jan 22 2011, 12:24 am
Roy

Local vs Online Banks
 
2 1532 Jan 20 2011, 1:37 am
payne
Jan 20 2011, 3:53 am
payne

patch 1.2 raising FPS consumption over time
 in custom maps
11 3681 Jan 12 2011, 4:58 pm
Ahli
Jan 20 2011, 2:19 am
TiKels

[Solved] How do i recreate the this "Melee" trigger?
 
10 2571 Jan 14 2011, 7:26 pm
thegameplayer
Jan 17 2011, 2:06 am
Ahli

How to queue upgrades
 
2 1380 Jan 14 2011, 9:10 pm
thegameplayer
Jan 15 2011, 7:26 am
brutetal

Easy way to reference data to a button?
 
2 1329 Jan 14 2011, 7:33 pm
thegameplayer
Jan 14 2011, 8:59 pm
thegameplayer

Kill/Rescue system
 For my cat and mouse map
5 2503 Jan 13 2011, 7:58 pm
LooKe
Jan 14 2011, 4:31 am
LooKe

Rotatable Camera Retaining w/ Mouse Movement
 Should be do-able...
4 2638 Dec 9 2010, 3:30 am
Joker47
Jan 13 2011, 8:47 pm
payne

Removing Storms?
 
4 1560 Jan 13 2011, 9:28 am
payne
Jan 13 2011, 6:03 pm
payne

Lobby teams
 
1 1350 Jan 13 2011, 1:16 am
payne
Jan 13 2011, 2:28 am
Roy

Custom Weapon Animation Woes
 Probably missing something simple here...
3 1414 Jan 12 2011, 3:51 am
Rathmec
Jan 12 2011, 7:53 pm
Ahli

Zergling Blood II - Testers Needed
 
3 2742 Jan 9 2011, 7:29 pm
twilight_marine
Jan 10 2011, 2:23 am
NicholasBeige

Lock Camera
 
4 2955 Jan 7 2011, 6:56 am
payne
Jan 8 2011, 12:45 pm
LooKe

Reduce pickup interaction radius
 
7 3172 Jan 6 2011, 5:31 am
payne
Jan 7 2011, 10:08 pm
NicholasBeige

Message errors
 
1 1485 Jan 7 2011, 5:59 pm
payne
Jan 7 2011, 6:11 pm
Roy

actor animation events
 changing walk animation
7 3564 Jan 5 2011, 9:19 pm
Ahli
Jan 6 2011, 11:44 pm
Temp

Pages: < 1 « 9 10 11 12 1328 >

Members in this forum: None.

[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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Members Online: Symmetry, Moose