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How to make a revival system similar to W3
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2 |
2051 |
Feb 19 2011, 4:38 pm thegameplayer |
Feb 20 2011, 5:03 pm
Riney |
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[Solved] Best way to order units
And I want random ;o |
10 |
5303 |
Feb 16 2011, 4:15 am
Riney |
Feb 19 2011, 11:08 pm
Riney |
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Make computer AI upgrade at specific time.
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7 |
2421 |
Feb 18 2011, 5:03 am thegameplayer |
Feb 19 2011, 4:31 am
Roy |
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Warp In Units
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9 |
3492 |
Feb 11 2011, 10:56 pm StarBlue |
Feb 15 2011, 12:13 am
DevliN |
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Dialog Inventory System
Not really a problem, just working for efficiency |
26 |
11345 |
Feb 1 2011, 4:01 am
Riney |
Feb 13 2011, 1:50 am
Riney |
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Bank Hashing Function
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5 |
3318 |
Oct 31 2010, 10:46 pm
Temp |
Feb 11 2011, 7:52 pm
Jack |
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Complete Gallery of Tileset Textures
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8 |
11695 |
Jan 10 2011, 9:50 am Drant |
Feb 8 2011, 7:14 am
DevliN |
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Right-click
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2 |
1888 |
Jan 29 2011, 10:19 pm
Biophysicist |
Feb 2 2011, 2:29 pm
Biophysicist |
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SC:Editor 1.2 FPS traceline
Creating a traceline with mouse position instead |
13 |
5702 |
Jan 25 2011, 11:38 pm doite |
Jan 28 2011, 4:29 pm doite |
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Requirements
So I have this problem |
5 |
3497 |
Jan 27 2011, 5:46 am
Riney |
Jan 27 2011, 8:25 pm
Riney |
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Custom Upgrades
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3 |
3466 |
Jan 1 2011, 5:14 pm lilneo |
Jan 27 2011, 3:08 am
Riney |
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Creating a custom Upgrade
Nub question thread |
7 |
4533 |
Jan 22 2011, 1:31 am
Riney |
Jan 27 2011, 2:47 am
Riney |
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Structures and Group Select
Solved. |
2 |
1692 |
Jan 25 2011, 6:43 pm
Biophysicist |
Jan 25 2011, 6:53 pm
Biophysicist |
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Terraining for a mate
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0 |
2577 |
Jan 22 2011, 12:51 pm
NicholasBeige |
Jan 22 2011, 12:51 pm
NicholasBeige |
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How do i make workers mine faster
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3 |
2082 |
Jan 20 2011, 8:54 pm thegameplayer |
Jan 22 2011, 12:24 am
Roy |
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Local vs Online Banks
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2 |
1532 |
Jan 20 2011, 1:37 am
payne |
Jan 20 2011, 3:53 am
payne |
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patch 1.2 raising FPS consumption over time
in custom maps |
11 |
3681 |
Jan 12 2011, 4:58 pm
Ahli |
Jan 20 2011, 2:19 am
TiKels |
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[Solved] How do i recreate the this "Melee" trigger?
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10 |
2571 |
Jan 14 2011, 7:26 pm thegameplayer |
Jan 17 2011, 2:06 am
Ahli |
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How to queue upgrades
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2 |
1380 |
Jan 14 2011, 9:10 pm thegameplayer |
Jan 15 2011, 7:26 am brutetal |
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Easy way to reference data to a button?
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2 |
1329 |
Jan 14 2011, 7:33 pm thegameplayer |
Jan 14 2011, 8:59 pm thegameplayer |
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Kill/Rescue system
For my cat and mouse map |
5 |
2503 |
Jan 13 2011, 7:58 pm LooKe |
Jan 14 2011, 4:31 am LooKe |
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Rotatable Camera Retaining w/ Mouse Movement
Should be do-able... |
4 |
2638 |
Dec 9 2010, 3:30 am Joker47 |
Jan 13 2011, 8:47 pm
payne |
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Removing Storms?
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4 |
1560 |
Jan 13 2011, 9:28 am
payne |
Jan 13 2011, 6:03 pm
payne |
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Lobby teams
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1 |
1350 |
Jan 13 2011, 1:16 am
payne |
Jan 13 2011, 2:28 am
Roy |
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Custom Weapon Animation Woes
Probably missing something simple here... |
3 |
1414 |
Jan 12 2011, 3:51 am Rathmec |
Jan 12 2011, 7:53 pm
Ahli |
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Zergling Blood II - Testers Needed
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3 |
2742 |
Jan 9 2011, 7:29 pm twilight_marine |
Jan 10 2011, 2:23 am
NicholasBeige |
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Lock Camera
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4 |
2955 |
Jan 7 2011, 6:56 am
payne |
Jan 8 2011, 12:45 pm LooKe |
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Reduce pickup interaction radius
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7 |
3172 |
Jan 6 2011, 5:31 am
payne |
Jan 7 2011, 10:08 pm
NicholasBeige |
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Message errors
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1 |
1485 |
Jan 7 2011, 5:59 pm
payne |
Jan 7 2011, 6:11 pm
Roy |
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actor animation events
changing walk animation |
7 |
3564 |
Jan 5 2011, 9:19 pm
Ahli |
Jan 6 2011, 11:44 pm
Temp |