Staredit Network > Forums > SC2 Assistance > Topic: Removing Storms?
Removing Storms?
Jan 13 2011, 9:28 am
By: payne  

Jan 13 2011, 9:28 am payne Post #1

:payne:

I'm searching for a way to remove spells already casted if ever certain conditions are met in order to prevent them from hurting anything as soon those conditions are met.
If possible, give me an example with Psionic Storm. :)



None.

Jan 13 2011, 11:34 am NicholasBeige Post #2



I'm not entirely sure what you're asking... I'll teach you grammar for 50 minerals an hour and then help you with data editor stuff for 125 minerals an hour?

Edit: to take a stab in the dark, I would think you should look at Validators. They are basic If, Then, Else statements in data-editor format. I think Psi Storm checks periodically for units in an area to apply a damage buff to, but if they already have the damage buff on them then it is not applied again.

Something like Create Persistent>Search Area>Apply Behaviour (validator)>Damage

Not entirely sure how the apply behaviour fits into it since I dont have SC2 available to me right now, but I think the Validator checks for the Buff - since I remember units getting psi stormed display a buff on their unit portrait things.



None.

Jan 13 2011, 5:08 pm payne Post #3

:payne:

Let's put it in a simple way: if I move a group of units to a certain locations, and there is a storm already casted at this position, I do not want the storm to damage the moved units.



None.

Jan 13 2011, 5:30 pm NicholasBeige Post #4



I would still think you should look at Validators.

Or maybe an aura which removes the damage effect - nope. The damage effect is applied at the same time as the Buff. Turns out the Buff is applied only as a way to stop units already taking damage from one Psi Storm - ie. Storm damages don't stack.

Why do you want to do this anyway?

Edit: Create an ability which applies the Psi Storm Damage buff to your moving units. Or do it through the trigger action Add Behaviour.



None.

Jan 13 2011, 6:03 pm payne Post #5

:payne:

Quote
Edit: Create an ability which applies the Psi Storm Damage buff to your moving units. Or do it through the trigger action Add Behaviour.
Are you 100% sure this will prevent it from damaging units? Wouldn't it damage them even if there aren't any storm instead? :/



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: Symmetry, Ultraviolet