Staredit Network > Forums > SC2 Assistance > Topic: Lobby teams
Lobby teams
Jan 13 2011, 1:16 am
By: payne  

Jan 13 2011, 1:16 am payne Post #1

:payne:

I want my 3v3 custom map to let players arrange their own teams in the lobby, and once the game starts, the teams should be properly allied and set up.
How to do so? :/

Also, will the teams be composed of players 1 to 3, and players 4 to 6 respectively? It is kind of a requirement since I plan on using "Pick Each Integer from 1 to 3" and "from 4 to 6" to apply different actions to all players of both teams.

EDIT:
Here is the trigger aalleecc made for me, but it's kind of annoying to know that I'll have to use an array-variable to refer to players from now on. If someone knows a better way, please share!
Trigger


Post has been edited 1 time(s), last time on Jan 13 2011, 1:59 am by payne.



None.

Jan 13 2011, 2:28 am Roy Post #2

An artist's depiction of an Extended Unit Death

I would use If/Then/Else-If for the first part.

I'm not sure exactly how the lobby functions, but I've heard enough to have the impression that it is odd. This looks like a good solution to the problem, and I can't think of one where you can keep the regular player numbers.




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[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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