Staredit Network > Forums > SC2 Assistance > Topic: Lobby teams
Lobby teams
Jan 13 2011, 1:16 am
By: payne  

Jan 13 2011, 1:16 am payne Post #1

:payne:

I want my 3v3 custom map to let players arrange their own teams in the lobby, and once the game starts, the teams should be properly allied and set up.
How to do so? :/

Also, will the teams be composed of players 1 to 3, and players 4 to 6 respectively? It is kind of a requirement since I plan on using "Pick Each Integer from 1 to 3" and "from 4 to 6" to apply different actions to all players of both teams.

EDIT:
Here is the trigger aalleecc made for me, but it's kind of annoying to know that I'll have to use an array-variable to refer to players from now on. If someone knows a better way, please share!
Trigger


Post has been edited 1 time(s), last time on Jan 13 2011, 1:59 am by payne.



None.

Jan 13 2011, 2:28 am Roy Post #2

An artist's depiction of an Extended Unit Death

I would use If/Then/Else-If for the first part.

I'm not sure exactly how the lobby functions, but I've heard enough to have the impression that it is odd. This looks like a good solution to the problem, and I can't think of one where you can keep the regular player numbers.




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[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[2026-9-22. : 8:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
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