Staredit Network > Forums > SC2 Assistance > Topic: How to queue upgrades
How to queue upgrades
Jan 14 2011, 9:10 pm
By: thegameplayer  

Jan 14 2011, 9:10 pm thegameplayer Post #1



Right now i can only upgrade one at a time and manually have to select another upgrade after it finishes. How do i make it so that i can have a max 5 upgrades queued up at a time?



None.

Jan 14 2011, 9:14 pm NicholasBeige Post #2



Most probably have a fiddle around with the Requirements in the data editor.

Something like Melee Weapons Level 2 will require Melee Weapons Level 1 at least in progress.



None.

Jan 15 2011, 7:26 am brutetal Post #3



Add queue(5) to your upgrade building's abilities.
It gives the building 5 slots to queue up units or upgrades.



None.

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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
Please log in to shout.


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