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SC2 Assistance
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
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Pages: < 1 « 14 15 16 17 1828 >

Topic Replies Views Starter / Time Last Post

Going down cliffs but not up?
 
4 2646 Sep 17 2010, 3:21 pm
Alzarath
Sep 18 2010, 6:03 pm
Temp

How certain triggers work
 
3 1784 Sep 18 2010, 4:39 am
payne
Sep 18 2010, 5:53 pm
Temp

[Solved] Potion Trigger
 
2 1385 Sep 18 2010, 2:35 am
payne
Sep 18 2010, 4:26 am
payne

[SOLVED] Add a third cliff level
 How to?
11 11175 Jun 8 2010, 6:38 pm
Devourer
Sep 18 2010, 12:32 am
payne

Random Point in Region
 
11 3354 Sep 14 2010, 12:31 am
payne
Sep 17 2010, 6:35 pm
Ahli

Upgrades
 
2 2406 Sep 16 2010, 7:58 pm
ace67aod
Sep 17 2010, 6:17 pm
Temp

Changing projectile firing location
 
5 2266 Sep 16 2010, 2:36 pm
Alzarath
Sep 17 2010, 6:09 pm
Temp

Adding onto regions?
 Rawr
1 2056 Sep 17 2010, 3:15 pm
Alzarath
Sep 17 2010, 5:52 pm
Roy

Limit unit turning to 16 Direction
 Get that Classic SC1 feel back
7 2778 Sep 16 2010, 1:20 am
Dabbu
Sep 17 2010, 6:42 am
Dabbu

[Solved] Auto attacking
 
14 3422 Sep 14 2010, 1:54 am
ace67aod
Sep 16 2010, 7:03 pm
ace67aod

[I think solved] custom dds file - using gimp
 my sword becomes transparent... :(
0 2165 Sep 16 2010, 6:33 pm
Ahli
Sep 16 2010, 6:33 pm
Ahli

This is what I'm trying to do:
 
0 1436 Sep 15 2010, 4:20 pm
Endureth
Sep 15 2010, 4:20 pm
Endureth

[Solved] Tracking mouse
 
6 2427 Aug 21 2010, 2:38 am
payne
Sep 15 2010, 6:27 am
payne

Start Locations
 umm I dunt know were to put this
6 2998 Sep 12 2010, 4:49 am
DaSickMarine
Sep 15 2010, 2:37 am
DaSickMarine

Upgrade Ability Working for Another Player
 Getting one players upgrade to affect anothers
4 2651 Sep 14 2010, 2:24 am
MapMakerGuy
Sep 15 2010, 1:06 am
Roy

Sound editor
 2D vs 3D Head Relative vs 3D World Relative
8 4089 Aug 30 2010, 4:38 am
Dabbu
Sep 14 2010, 2:19 am
Temp

Null field
 
1 1373 Sep 13 2010, 11:06 pm
Jack
Sep 13 2010, 11:23 pm
Temp

4-way spell
 
21 5040 Sep 11 2010, 4:08 am
payne
Sep 12 2010, 11:05 pm
payne

Player Placement/Teams
 Setting certain players as computers only
6 2580 Sep 12 2010, 4:00 am
MapMakerGuy
Sep 12 2010, 1:45 pm
payne

Custom UI
 #2 :P
9 3779 Sep 11 2010, 4:11 am
payne
Sep 12 2010, 4:14 am
payne

Unit Levels
 How to make it lvl up
2 1787 Sep 10 2010, 4:55 am
DaSickMarine
Sep 11 2010, 4:21 pm
DaSickMarine

No Tech Reactor or Automated Refinery
 Can't build them in-game!
9 5168 Sep 8 2010, 10:24 pm
Project100
Sep 11 2010, 1:23 pm
Project100

Shooter Map
 proof of concept thingy and optimization
36 11251 Aug 18 2010, 10:17 pm
Sand Wraith
Sep 11 2010, 5:40 am
Sand Wraith

Unit-Actor-Model Linking and Model Colouring
 
9 4300 Sep 11 2010, 2:46 am
Sand Wraith
Sep 11 2010, 4:14 am
Jack

Swapping weapons as part of a buff?
 
6 2267 Sep 9 2010, 5:45 pm
Anogio
Sep 11 2010, 4:03 am
Jack

A few Data Editor question
 
19 5118 Aug 14 2010, 4:46 pm
Puppyslayer
Sep 11 2010, 3:58 am
Jack

Shared control
 
6 2553 Sep 9 2010, 10:48 am
payne
Sep 11 2010, 1:40 am
payne

Preventing Terrain Deformation
 From buildings
1 1749 Sep 4 2010, 3:43 pm
Alzarath
Sep 10 2010, 11:46 pm
DavidJCobb

No-Move Attack
 
3 1876 Sep 10 2010, 6:50 pm
payne
Sep 10 2010, 7:05 pm
payne

Custom unit models never working.
 
8 3876 Sep 10 2010, 12:43 am
PunWisp
Sep 10 2010, 2:03 am
PunWisp

Pages: < 1 « 14 15 16 17 1828 >

Members in this forum: None.

[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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