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SC2 Assistance
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
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Pages: < 1 « 14 15 16 17 1828 >

Topic Replies Views Starter / Time Last Post

Going down cliffs but not up?
 
4 2585 Sep 17 2010, 3:21 pm
Alzarath
Sep 18 2010, 6:03 pm
Temp

How certain triggers work
 
3 1731 Sep 18 2010, 4:39 am
payne
Sep 18 2010, 5:53 pm
Temp

[Solved] Potion Trigger
 
2 1338 Sep 18 2010, 2:35 am
payne
Sep 18 2010, 4:26 am
payne

[SOLVED] Add a third cliff level
 How to?
11 11045 Jun 8 2010, 6:38 pm
Devourer
Sep 18 2010, 12:32 am
payne

Random Point in Region
 
11 3245 Sep 14 2010, 12:31 am
payne
Sep 17 2010, 6:35 pm
Ahli

Upgrades
 
2 2328 Sep 16 2010, 7:58 pm
ace67aod
Sep 17 2010, 6:17 pm
Temp

Changing projectile firing location
 
5 2188 Sep 16 2010, 2:36 pm
Alzarath
Sep 17 2010, 6:09 pm
Temp

Adding onto regions?
 Rawr
1 2015 Sep 17 2010, 3:15 pm
Alzarath
Sep 17 2010, 5:52 pm
Roy

Limit unit turning to 16 Direction
 Get that Classic SC1 feel back
7 2705 Sep 16 2010, 1:20 am
Dabbu
Sep 17 2010, 6:42 am
Dabbu

[Solved] Auto attacking
 
14 3277 Sep 14 2010, 1:54 am
ace67aod
Sep 16 2010, 7:03 pm
ace67aod

[I think solved] custom dds file - using gimp
 my sword becomes transparent... :(
0 2105 Sep 16 2010, 6:33 pm
Ahli
Sep 16 2010, 6:33 pm
Ahli

This is what I'm trying to do:
 
0 1378 Sep 15 2010, 4:20 pm
Endureth
Sep 15 2010, 4:20 pm
Endureth

[Solved] Tracking mouse
 
6 2343 Aug 21 2010, 2:38 am
payne
Sep 15 2010, 6:27 am
payne

Start Locations
 umm I dunt know were to put this
6 2884 Sep 12 2010, 4:49 am
DaSickMarine
Sep 15 2010, 2:37 am
DaSickMarine

Upgrade Ability Working for Another Player
 Getting one players upgrade to affect anothers
4 2581 Sep 14 2010, 2:24 am
MapMakerGuy
Sep 15 2010, 1:06 am
Roy

Sound editor
 2D vs 3D Head Relative vs 3D World Relative
8 3999 Aug 30 2010, 4:38 am
Dabbu
Sep 14 2010, 2:19 am
Temp

Null field
 
1 1313 Sep 13 2010, 11:06 pm
Jack
Sep 13 2010, 11:23 pm
Temp

4-way spell
 
21 4875 Sep 11 2010, 4:08 am
payne
Sep 12 2010, 11:05 pm
payne

Player Placement/Teams
 Setting certain players as computers only
6 2523 Sep 12 2010, 4:00 am
MapMakerGuy
Sep 12 2010, 1:45 pm
payne

Custom UI
 #2 :P
9 3668 Sep 11 2010, 4:11 am
payne
Sep 12 2010, 4:14 am
payne

Unit Levels
 How to make it lvl up
2 1727 Sep 10 2010, 4:55 am
DaSickMarine
Sep 11 2010, 4:21 pm
DaSickMarine

No Tech Reactor or Automated Refinery
 Can't build them in-game!
9 5036 Sep 8 2010, 10:24 pm
Project100
Sep 11 2010, 1:23 pm
Project100

Shooter Map
 proof of concept thingy and optimization
36 10918 Aug 18 2010, 10:17 pm
Sand Wraith
Sep 11 2010, 5:40 am
Sand Wraith

Unit-Actor-Model Linking and Model Colouring
 
9 4158 Sep 11 2010, 2:46 am
Sand Wraith
Sep 11 2010, 4:14 am
Jack

Swapping weapons as part of a buff?
 
6 2180 Sep 9 2010, 5:45 pm
Anogio
Sep 11 2010, 4:03 am
Jack

A few Data Editor question
 
19 4923 Aug 14 2010, 4:46 pm
Puppyslayer
Sep 11 2010, 3:58 am
Jack

Shared control
 
6 2470 Sep 9 2010, 10:48 am
payne
Sep 11 2010, 1:40 am
payne

Preventing Terrain Deformation
 From buildings
1 1696 Sep 4 2010, 3:43 pm
Alzarath
Sep 10 2010, 11:46 pm
DavidJCobb

No-Move Attack
 
3 1812 Sep 10 2010, 6:50 pm
payne
Sep 10 2010, 7:05 pm
payne

Custom unit models never working.
 
8 3785 Sep 10 2010, 12:43 am
PunWisp
Sep 10 2010, 2:03 am
PunWisp

Pages: < 1 « 14 15 16 17 1828 >

Members in this forum: None.

[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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Members Online: Symmetry