Staredit Network > Forums > SC2 Assistance > Topic: Changing projectile firing location
Changing projectile firing location
Sep 16 2010, 2:36 pm
By: Alzarath  

Sep 16 2010, 2:36 pm Alzarath Post #1

Praetor

So I'm trying to make the Civilian Transport fire a projectile weapon. Every time, it fires from the origin, not the weapon attachment. How can I change the location the unit fires from?



None.

Sep 16 2010, 4:46 pm Temp Post #2



Not all units have all attachment points, if you look at it in the model previewer you can find a list of all attachment points the model has.



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Sep 16 2010, 11:42 pm payne Post #3

:payne:

Quote from Temp
Not all units have all attachment points, if you look at it in the model previewer you can find a list of all attachment points the model has.
Out of curiosity: how can we manually add an attachment point to a unit's model? :O



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Sep 17 2010, 12:52 am Temp Post #4



Edit the model in an external program



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Sep 17 2010, 2:32 pm Alzarath Post #5

Praetor

I already looked in the previewer. That's the first thing I did. But how do I change WHERE the projectiles fire from? It should fire from the end of the units turret at 'weapon', but it's firing from 'origin'.



None.

Sep 17 2010, 6:09 pm Temp Post #6



In the Action actor for the attack under Container Attachment Query you should have the weapon filter there. If you do not have an action actor for your attack you should, there are plenty of examples there (you could duplicate a similar one if you wanted to).



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Symmetry -- That certainly sounds similar to what I've made
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Ultraviolet -- sounds like Bound & Defend
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Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
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