Staredit Network > Forums > SC2 Assistance > Topic: Player Placement/Teams
Player Placement/Teams
Sep 12 2010, 4:00 am
By: MapMakerGuy  

Sep 12 2010, 4:00 am MapMakerGuy Post #1



I currently have a custom game where players 1-4 (team 1)are on a team on one side of the the map and players 5-8 (team 2) are on a team on the other side. Player 4 is a computer allied with team 1 and player 8 is a computer allied with team 2. I have towers and units that are player 4s and player 8s.I have triggers allying all the players on team 1 with each other and all the players on team 2 with each other. I also have triggers to set the colors of each player.

I'm not sure how to make it so that player 4 and player 8 will always be set as the computer players, so when ppl randomly join the lobby they won't become player 4 or 8. I also don't need any starting locations, since it is a custom game with bases already built (unless they are needed for it to work).

Is it best to do this by triggers or game variants? And how would I go about accomplishing it by one of those means?

Thanks



None.

Sep 12 2010, 4:03 am payne Post #2

:payne:

Game Variants with Locked Alliance and Custom Team. Then go to Map Properties for Color, Controller and Start Location.
http://www.staredit.net/starcraft2/Player_ID



None.

Sep 12 2010, 5:19 am MapMakerGuy Post #3



Quote from payne
Game Variants with Locked Alliance and Custom Team. Then go to Map Properties for Color, Controller and Start Location.
http://www.staredit.net/starcraft2/Player_ID

Sorry, but could I get a little more clarification? I know how to do it if it was users only who were involved, but player 4 and player 8 are computers. Its a 4v4 map, but only 6 users (3v3) should be able to join.
Do I set it as 3v3 and have some variant set player 4 and 8 as computers, so they will be computers on game load but not show in the lobby? Or do I have the computers locked in showing in the lobby as player 4 and 8?

How my map is set up, with the bases already built, player 4 and 8 need to be computers no matter what. The computers only have towers and units, while the users (players 1,2,3,5,6,7)have bases. If a player was accidentally put as what was designated as "player 4" or "player 8" in the editor, then that would create issues.



None.

Sep 12 2010, 5:23 am payne Post #4

:payne:

Hmm, those CPUs mind-fuck me. :/
An easy way to do this would be to make the lobby 1 team of 6 players, and in-game, make a custom interactive dialog box that would let players decide on which team they want to be.



None.

Sep 12 2010, 5:27 am MapMakerGuy Post #5



Players 1,2,3 are right next to each other and players 5,6,7 are right next to eacho ther on the opposite side. As the game is (as a core elemtn of the game) there needs to be 3 ppl on one side allied, 3 ppl on the other, and computers as the towers and units

I need some way to essentially make the lobby like this:

Team 1
Player 1 - user
Player 2 - user
Player 3 - user
Player 4 - Computer (Locked)

Team 2
Player 5 - user
player 6 - user
player 7 - user
player 8 - computer (locked)



None.

Sep 12 2010, 6:24 am MapMakerGuy Post #6



I got it working. I made player 4 and player 8 computers in player properties. under "(player) controller" i set 4 and 8 as computer and locked. For "(player) team [premade: 4v4]" i locked player 4 (as team 1 [4])and player 8 (as team 2 [4]).

Player 4 and player 8 are now computers no matter what, regardless of how/when people join the lobby.



None.

Sep 12 2010, 1:45 pm payne Post #7

:payne:

Quote from MapMakerGuy
I got it working. I made player 4 and player 8 computers in player properties. under "(player) controller" i set 4 and 8 as computer and locked. For "(player) team [premade: 4v4]" i locked player 4 (as team 1 [4])and player 8 (as team 2 [4]).

Player 4 and player 8 are now computers no matter what, regardless of how/when people join the lobby.
Even if you allow players to move in the lobby to change of team, it will not do any changes. Watch out!



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Symmetry -- though mine's probably worse
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Symmetry -- That certainly sounds similar to what I've made
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Ultraviolet -- sounds like Bound & Defend
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