Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Potion Trigger
[Solved] Potion Trigger
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Sep 18 2010, 2:35 am
By: payne  

Sep 18 2010, 2:35 am payne Post #1

:payne:

How the hell do I make an action to "Give 50 HP to unit" ? All I see, even in Buff Behavior, is Health Max... or Set Life... D:
:surrender:

EDIT: Also, I was wondering how to make a Buff apply only once. For example, if I create a +50 max hp behavior and apply it to a unit, how to make it so as soon as it has applied the modifications, it auto-removes itself, instead of requiring me to remove it via triggers?

Post has been edited 1 time(s), last time on Sep 18 2010, 2:42 am by payne.



None.

Sep 18 2010, 2:50 am Temp Post #2



Modify unit effect can do it, that way you do not need behaviours at all.



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Sep 18 2010, 4:26 am payne Post #3

:payne:

Worked perfectly.
Thanks. :)



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[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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