Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Potion Trigger
[Solved] Potion Trigger
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Sep 18 2010, 2:35 am
By: payne  

Sep 18 2010, 2:35 am payne Post #1

:payne:

How the hell do I make an action to "Give 50 HP to unit" ? All I see, even in Buff Behavior, is Health Max... or Set Life... D:
:surrender:

EDIT: Also, I was wondering how to make a Buff apply only once. For example, if I create a +50 max hp behavior and apply it to a unit, how to make it so as soon as it has applied the modifications, it auto-removes itself, instead of requiring me to remove it via triggers?

Post has been edited 1 time(s), last time on Sep 18 2010, 2:42 am by payne.



None.

Sep 18 2010, 2:50 am Temp Post #2



Modify unit effect can do it, that way you do not need behaviours at all.



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Sep 18 2010, 4:26 am payne Post #3

:payne:

Worked perfectly.
Thanks. :)



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[09:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[09:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[09:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
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IskatuMesk -- :wob:
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