Staredit Network > Forums > SC2 Assistance > Topic: Preventing Terrain Deformation
Preventing Terrain Deformation
Sep 4 2010, 3:43 pm
By: Alzarath  

Sep 4 2010, 3:43 pm Alzarath Post #1

Praetor

So, when I place turrets and whatnot around, if they're on a small hill, the hill will be deformed from the turrets. I've tried removing the footprints all-together and it still does it, so idt that has anything to do with it. Any ideas on how I'd prevent them from deforming hills they're placed atop?

EDIT: Crap, I should really look into these things a little more before I post about them, now I feel like I'm farming minerals. :| If a mod feels it necessary, be free to remove.

The solution was in the actor itself, there's a terrain flatten event in there.

Post has been edited 2 time(s), last time on Sep 4 2010, 4:31 pm by Artanis186.



None.

Sep 10 2010, 11:46 pm DavidJCobb Post #2



It should be noted that for Protoss buildings, it's not an Event... To stop them from deforming the terrain, you must select the Protoss building's Actor, set the editor to Show Advanced Properties (it's a button above the tabs), go to the Event tab, scroll down, and remove BuildingFlattenTerrainMacro from the Actor's Macros.



None.

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Symmetry -- though mine's probably worse
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Symmetry -- That certainly sounds similar to what I've made
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