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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 23 24 25 26 2728 >

Topic Replies Views Starter / Time Last Post

The Trojan War
 Trojan War 2.0
21 9049 Mar 25 2008, 3:47 pm
Intranetusa
Apr 14 2008, 10:28 pm
Intranetusa

Rush 2 lol
 
27 13981 Apr 2 2008, 5:04 am
The Starport
Apr 13 2008, 10:59 pm
MNeox

devilesk's Volleyball
 Simple yet fun
18 12301 Aug 28 2007, 5:22 pm
Demented Shaman
Apr 10 2008, 12:53 am
Demented Shaman

The Battle Against the Zerg
 Need OPINIONS! (or testers)
12 6966 Jan 27 2008, 4:31 am
ArchonMastaa
Apr 7 2008, 7:03 pm
Vi3t-X

Infantry Special Forces: Sandstorm
 SF maps just keep getting better!
2 3104 Apr 1 2008, 11:28 pm
DJ_Dan
Apr 2 2008, 4:06 am
DJ_Dan

Battlecraft Paradigm
 100+ series
7 7301 Nov 17 2007, 12:16 am
ZugZugZealot
Mar 31 2008, 8:27 pm
Twitch

Cerebral Horror
 3-Player Cooperative Scenario
14 6458 Mar 14 2008, 7:51 pm
Bonegrit
Mar 24 2008, 7:34 pm
Oyen

Strip Areith 1.0~
 XXX :)
13 8980 Mar 24 2008, 1:08 pm
Anime Lover
Mar 24 2008, 3:37 pm
Moose

The Collector's Temple
 
12 5662 Mar 14 2008, 2:05 pm
gaiaguerrilla
Mar 19 2008, 3:54 pm
gaiaguerrilla

Map Requests
 Stuff from 2001-2003
2 3651 Mar 17 2008, 9:56 am
Metalkon
Mar 18 2008, 9:05 am
Metalkon

Incubus Inc.
 HELP ME FIND THIS LEGENDARY MAP!
14 8094 Jan 8 2008, 1:53 am
Sheliko
Mar 18 2008, 6:04 am
Paravin.

Photon Šefense [Pro Version]
 Wow, this is the hardest Photon Šefense yet
3 3656 Mar 7 2008, 12:53 am
FooFighters
Mar 16 2008, 8:15 pm
FooFighters

Map Requests
 Hard drive failure, lost it all.
1 3314 Mar 7 2008, 6:41 am
Hugel
Mar 15 2008, 7:12 pm
Paravin.

Total Invisible Defense
 beta
10 6221 Feb 17 2008, 7:38 pm
Twitch
Mar 13 2008, 12:41 am
Twitch

Random Unit FFA
 
2 3457 Mar 8 2008, 10:23 pm
Polantaris
Mar 8 2008, 10:27 pm
Polantaris

Lurker Defense XYZ v.076
 Difficulty: Extreme
8 10090 Feb 28 2008, 8:20 pm
azala
Mar 5 2008, 2:11 am
ClansAreForGays

Phantom BGH Classic
 
0 3104 Mar 3 2008, 1:23 am
Viett
Mar 3 2008, 1:23 am
Viett

Infantry Warfare Final!
 Very fun game!
13 7949 Oct 29 2007, 3:15 am
Craftstar2
Mar 1 2008, 10:22 pm
Crossbowman

Naruto Unlimited
 
4 4021 Feb 19 2008, 11:23 pm
The_Underscore
Feb 25 2008, 9:10 pm
JordanN

Pirate Dyne
 
4 5819 Feb 20 2008, 4:20 am
LoveLess
Feb 20 2008, 11:18 pm
LoveLess

Colonist Conflict
 
0 12915 Feb 17 2008, 5:03 pm
Impeached
Feb 17 2008, 5:03 pm
Impeached

CTF Resistance: Outgunned
 
0 3590 Jan 29 2008, 7:17 pm
Craftstar2
Jan 29 2008, 7:17 pm
Craftstar2

Energy Defense 2
 done
20 13793 Sep 4 2007, 8:21 pm
Twitch
Jan 28 2008, 7:09 pm
Twitch

Mini Mass Game v1.0
 v1.0
0 3756 Jan 28 2008, 5:33 am
cLoaKeD_
Jan 28 2008, 5:33 am
cLoaKeD_

Multiplayer Final Broodwar Mission
 Just a glimpse
0 4061 Jan 28 2008, 1:30 am
hobbes
Jan 28 2008, 1:30 am
hobbes

Area 52
 Another map
5 6305 Jan 23 2008, 6:58 pm
hayatli7
Jan 27 2008, 9:34 am
hayatli7

The Thing: Deadly Trust
 "Trust is a deadly weapon in its hands"
17 9156 Oct 4 2007, 7:42 pm
JaFF
Jan 26 2008, 2:16 pm
pneumatic

Zero Wars Anime 1.2
 Footmen frenzy from Warcraft III
9 7887 Jan 12 2008, 5:15 pm
SiberianTiger
Jan 26 2008, 3:13 am
SiberianTiger

Basic campaign map
 
6 5080 Jan 22 2008, 9:01 am
hayatli7
Jan 23 2008, 11:18 am
candle12345

Zealod Rush 1.04
 
9 6191 Jan 17 2008, 4:39 pm
HeMe3iC
Jan 19 2008, 5:21 am
HeMe3iC

Pages: < 1 « 23 24 25 26 2728 >

Members in this forum: None.

[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NimoStar