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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 21 22 23 24 2528 >

Topic Replies Views Starter / Time Last Post

Sonic RP
 
1 3182 Aug 21 2008, 5:33 pm
Cheathunta
Aug 21 2008, 5:55 pm
BAGLES

Barracks Wars v1.1
 
0 2409 Aug 21 2008, 12:46 am
jaundice
Aug 21 2008, 12:46 am
jaundice

StarCraft DotA
 Defence Of The Ancients
40 34587 Jul 9 2008, 6:30 pm
Kwodahn_120
Aug 19 2008, 12:43 pm
NudeRaider

LotR Rohan vs Isengard
 
1 2935 Aug 17 2008, 7:33 am
Ei47
Aug 18 2008, 6:40 pm
Filleinconnue

Hungry Hungry Hippos [Beta]
 Eat food, talk about bacon (Classic Party)
9 4902 Aug 15 2008, 9:16 pm
Bolshevik
Aug 18 2008, 12:43 pm
Vi3t-X

Impossible Dropship V1.1
 A New type of Impossible
0 3017 Aug 13 2008, 6:28 pm
Devourer
Aug 13 2008, 6:28 pm
Devourer

Domination v1.02 (Map1)
 hasn't gotten much multiplayer testing...
8 5297 Aug 6 2008, 11:14 am
StrikerX22
Aug 10 2008, 10:41 pm
StrikerX22

The MAZE OF INSANITY
 
14 6202 Aug 4 2008, 12:37 am
Rantent
Aug 8 2008, 7:15 pm
Rantent

Hydralisk Run!
 Run from the FAST HYDRAS before they kill you!
8 4714 Aug 4 2008, 11:08 pm
BlooRanger
Aug 7 2008, 4:40 am
BlooRanger

Castle of Heroes
 i found it woot!
4 4248 Jul 28 2008, 11:56 pm
BlackWolf99
Aug 4 2008, 6:28 pm
FlyingHat

Custom Spaceship RP
 You create your ship's hull - Any Shape You Want!
5 4683 Aug 2 2008, 2:57 am
Tank_7
Aug 2 2008, 4:13 pm
Tank_7

Squadron II
 Classic Style 3v3 Starfighter Map
7 5281 Sep 6 2007, 3:07 pm
Wing-of-no-Wing
Jul 31 2008, 9:41 pm
stickynote

FLAMING BEARS
 Best map.
8 4916 Jul 21 2008, 4:06 am
The Great Yam
Jul 28 2008, 8:03 pm
The_z0r

Fastest with 800 supplies!
 Supplyless fun.
20 10554 Jul 11 2008, 3:47 am
Lingie
Jul 28 2008, 1:48 am
Lingie

Defend Your Castle v2
 ..long-awaited..
7 3986 Jul 23 2008, 3:06 pm
JamaL
Jul 24 2008, 1:49 pm
Dem0n

Line Tower Defense 2
 
11 5988 Jun 22 2008, 5:51 pm
Twitch
Jul 23 2008, 2:54 pm
Hug A Zergling

Fight the Future
 Use Map Setting
3 2841 Jul 22 2008, 6:33 am
seek_jr
Jul 22 2008, 11:32 am
ATG

Lingun
 
10 6154 Jul 18 2008, 1:04 am
FoxWolf1
Jul 21 2008, 8:51 pm
Impeached

Fast Click Race
 New idea!
10 5168 Jul 9 2008, 9:29 pm
Devourer
Jul 9 2008, 11:05 pm
stickynote

Sonic VS Mario
 
1 3069 Jul 8 2008, 8:22 pm
Cheathunta
Jul 8 2008, 8:26 pm
ATG

CTF Unlimited
 
2 3612 Jul 6 2008, 6:02 am
ShizTheresABear
Jul 6 2008, 4:12 pm
ShizTheresABear

CooL's Maps Show
 :D
3 3586 Jun 30 2008, 5:10 am
CooL
Jul 2 2008, 1:05 am
Twitch

Cannonball
 Sort of like dodgeball...
0 3063 Jun 30 2008, 4:55 am
Roy
Jun 30 2008, 4:55 am
Roy

Commando Wars Winter [UPDATED]
 First map - Trying to revive the Commando Wars
5 4483 Jun 23 2008, 5:49 pm
planckscnst
Jun 29 2008, 12:43 pm
planckscnst

WolfTeam
 Based on the FPS Wolfteam by Softnyx
3 3761 Jun 25 2008, 5:34 am
ArchonMastaa
Jun 27 2008, 1:46 am
Esponeo

Tower def....
 EUD inside
13 8510 Aug 28 2007, 7:14 pm
NaKa
Jun 25 2008, 4:27 pm
Twitch

Hunt the Wumpus
 Based on the 70's game
7 6295 Aug 28 2007, 6:51 pm
Demented Shaman
Jun 23 2008, 8:05 pm
The Necromancer1

Cat N Mice
 
10 5339 Jun 17 2008, 6:54 am
vietbeat
Jun 23 2008, 2:07 am
Vi3t-X

Dragon Comander Defense
 DCD v1.02
9 5886 Jun 10 2008, 7:44 pm
Gigins
Jun 20 2008, 6:03 pm
Gigins

Impossible Defense!
 RLY DIFFICULT
21 12070 May 28 2008, 12:23 am
Moose
Jun 16 2008, 11:04 am
Axii

Pages: < 1 « 21 22 23 24 2528 >

Members in this forum: NudeRaider

[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NudeRaider, Oh_Man