Staredit Network > Forums > SC1 Map Showcase > Topic: Fast Click Race
Fast Click Race
Jul 9 2008, 9:29 pm
By: Devourer  

Jul 9 2008, 9:29 pm Devourer Post #1

Hello

Hi
This is a Race which is based on Fast Click
Please try this and give comments/feedback

I Also may make a new Version with 4 different Race-Maps.

So.. basic Informations:
Be the first one to done X numbers of Laps [You can choose the numbers of Laps at the start of the game]
You have to use your Warpgate to control your Bike
Zealot = Left
Dragoon = Up
High Templar = Right
Dark Templar = Down

Post has been edited 2 time(s), last time on Jul 9 2008, 11:16 pm by DeVouReR.



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Jul 9 2008, 9:30 pm Falkoner Post #2



Macros ftw!

I'm such a cheater at those fast click games, you wouldn't believe how easy Oblivion's auto-queue makes them :P

Post has been edited 1 time(s), last time on Jul 9 2008, 9:44 pm by Falkoner.



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Jul 9 2008, 9:55 pm Devourer Post #3

Hello

Well..meh...

Post has been edited 1 time(s), last time on Jul 12 2013, 11:36 am by Devourer.



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Jul 9 2008, 9:55 pm BeDazed Post #4



We all know Falkoners tried on several games.



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Jul 9 2008, 10:00 pm Falkoner Post #5



I don't hack on melee, my stats are crap :P



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Jul 9 2008, 10:02 pm Devourer Post #6

Hello

Good... but please give comments and feedback now...
i dont want to have this topic as a anti-hacker-topic... -.-
this is about my new map :D:D



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Jul 9 2008, 10:17 pm Oo.Rash.oO Post #7



Well... needs more action!

By the way, I also made a Fast Click Race map a long time ago ;D

I would like to see this map with traps =D



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Jul 9 2008, 10:20 pm Devourer Post #8

Hello

I may add ;)
Just give me some hints... what kind of traps do u mean??



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Jul 9 2008, 10:26 pm Oo.Rash.oO Post #9



Oh, well...

Animals in the way, Gravity Pull, Cannot-Move Trap...

Some Bonus too could be funny, like...

Liberty to move the man by yourself, get an auto-controller...

hmm...

Why don't you do another building where WE decide to add these traps?



None.

Jul 9 2008, 10:28 pm Devourer Post #10

Hello

-l

Post has been edited 1 time(s), last time on Jul 11 2008, 2:47 pm by DeVouReR.



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Jul 9 2008, 11:05 pm stickynote Post #11



You need to explain your map in more detail.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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