Staredit Network > Forums > SC1 Map Showcase > Topic: CTF Unlimited
CTF Unlimited
Jul 6 2008, 6:02 am
By: ShizTheresABear  

Jul 6 2008, 6:02 am ShizTheresABear Post #1



CTF (Capture The Flag) Unlimited (Unlimited)

Current Version: 1.43

Join a team of 3 and fight against another team of 3 to capture the flag (hence the CTF in the map name). WIth items at your disposal (using the Dropship method) blow your enemies to bits and get "DA FLAG".

Items:

Chainsaw
Use right next to an enemy unit and chop them to bits.

Grenade
Throw this grenade (observer) at your enemies, your teammates, or even yourself for a night of fun.

Heal Kit
Injured? Use a heal kit!

Suicide Pill
Tired of life? Use a suicide pill!

There were two more items in an earlier version, but took them out because they were extremely annoying. But here they are, and if people want to see them I'll add them again.

Land Mine
A land mine. *Step* *EXPLODE!*

Suicide Bomber
Turn your marine into an infested terran and blow people up with a blast radius 20x that of a normal infested terran. Fun.

Attachments:
CTF_Unlimited_[1.43].scx
Hits: 13 Size: 45.5kb



None.

Jul 6 2008, 10:12 am Gigins Post #2



Ok first, good job on finishing a CTF map. Starcraft is ideal for CTF maps.

Now for some constructive critics.
  • Why is there only 1 units players can use? Give players some choice, like {marine; ghost; firebat}. I mean how many different moves you can do with a single unit. Even the original Blizzard map "Starcraft Fortress" has a unit choice.
  • Notice players that the flag has been picked up. At least some text message like "Team 1 has picked up the flag" and "Team 1 has captured the flag" or some sounds or both.
  • Teams need some kind of name instead of "team 1" and "team 2". Also the player colors are kinda random, I mean team 1 is red-blue-white.
  • Terrain of the map is way to big. I mean if there is maximum of 6 units on the field whats the point of having it so huge.
Now don't take me as mean DEAD or anything, learn and evolve. Good luck with your map. :D

Post has been edited 1 time(s), last time on Jul 6 2008, 4:07 pm by Gigins.



None.

Jul 6 2008, 4:12 pm ShizTheresABear Post #3



Quote from Gigins
Ok first, good job on finishing a CTF map. Starcraft is ideal for CTF maps.

Now for some constructive critics.
  • Why is there only 1 units players can use? Give players some choice, like {marine; ghost; firebat}. I mean how many different moves you can do with a single unit. Even the original Blizzard map "Starcraft Fortress" has a unit choice.
  • Notice players that the flag has been picked up. At least some text message like "Team 1 has picked up the flag" and "Team 1 has captured the flag" or some sounds or both.
  • Teams need some kind of name instead of "team 1" and "team 2". Also the player colors are kinda random, I mean team 1 is red-blue-white.
  • Terrain of the map is way to big. I mean if there is maximum of 6 units on the field whats the point of having it so huge.
Now don't take me as mean DEAD or anything, learn and evolve. Good luck with your map. :D
That's called constructive criticism; not "mean DEAD" at all. I haven't been really editing maps lately but I should be updating it pretty soon with your ideas in mind.



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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