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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 19 20 21 22 2328 >

Topic Replies Views Starter / Time Last Post

Reindeer Breeding
 Fresh Incest Fun
47 25000 Oct 5 2008, 10:20 pm
Symmetry
Jan 9 2009, 8:28 pm
Symmetry

Hero Battle Trainer
 Battle Arena map w/ Ai Cpu fighters
7 5050 Aug 25 2008, 8:17 pm
GameLoader1337
Jan 9 2009, 1:25 pm
MadZombie

Dominance 1.2: Facility, Volcano, and Highway
 major update, title change, new terrains
1 3839 Dec 9 2008, 7:49 am
StrikerX22
Jan 9 2009, 8:19 am
StrikerX22

Burn Things!
 oshi--!
20 11917 Jan 1 2009, 11:41 pm
O)FaRTy1billion[MM]
Jan 5 2009, 7:49 pm
Devourer

Mouse defense hard mode!
 EUDs are strange
17 7565 Dec 28 2008, 6:01 pm
scwizard
Jan 4 2009, 3:04 am
Heinermann

EUD New bunker
 Please use Starcraft 1.08b
30 11856 Nov 22 2008, 7:34 am
Martin1994
Jan 4 2009, 3:02 am
Heinermann

Music!
 
17 11611 Dec 31 2008, 5:20 am
O)FaRTy1billion[MM]
Jan 1 2009, 6:05 am
hinoatashi

Shuriken
 New map is on the way!
23 10513 Dec 19 2008, 1:38 pm
MetalGear
Dec 31 2008, 7:11 am
MetalGear

HaXoR Battle RPG
 
28 11370 Dec 18 2008, 5:54 pm
Norm
Dec 31 2008, 12:46 am
Norm

Epic unburrow
 A doodle3000 production
13 6554 Dec 28 2008, 9:50 pm
scwizard
Dec 30 2008, 3:35 am
scwizard

TronCraft
 Actually old, but cool
4 3693 Dec 28 2008, 12:29 pm
Devourer
Dec 28 2008, 11:41 pm
Biophysicist

Protoss Air Battle???
 I made, lost, and need it back
1 2300 Dec 28 2008, 6:03 am
CWR_Employee
Dec 28 2008, 7:03 am
Doodan

Khaydarin Chaos
 Conquer powerups to unlock new units!
8 3706 Dec 21 2008, 10:55 pm
Jajjang
Dec 22 2008, 3:21 am
Jajjang

"Kill Those Units!" Beta
 The Game That Reminds You Of "Kill Me! v1.0"
7 5462 Dec 5 2008, 12:44 am
Lord Malvanis
Dec 17 2008, 8:47 pm
ATG

Real Life v3
 http://www.mediafire.com/?zgn0cmanba4
7 4159 Nov 30 2008, 5:38 am
TriKZzZy
Dec 7 2008, 4:22 am
Alpr

Phantom Classic 1.00 Release
 Official Release
5 4154 Apr 27 2008, 6:58 pm
Viett
Dec 5 2008, 4:48 am
Biophysicist

HaXoR D 1339
 A New Level of Defense...
0 2577 Dec 4 2008, 4:37 pm
Norm
Dec 4 2008, 4:37 pm
Norm

Brush Battle
 A new map for the lulz
6 4679 Dec 1 2008, 7:39 pm
Devourer
Dec 1 2008, 9:11 pm
Devourer

share resources
 1234
1 5446 Nov 30 2008, 6:36 am
Ar3sgice
Nov 30 2008, 5:10 pm
Conspiracy

C & M - Blue Cheese
 Mmm...
10 5725 Nov 18 2008, 2:21 am
Hale
Nov 30 2008, 2:56 pm
Hale

Hero Synergy
 Unique AoS map
3 2951 Nov 29 2008, 3:12 am
MetalGear
Nov 29 2008, 4:54 am
MetalGear

Dash 8
 A Dash too many?
12 8362 Nov 15 2008, 2:35 am
Roy
Nov 22 2008, 10:06 pm
Roy

Aftermatch
 AoS
18 8350 Jul 4 2008, 4:04 pm
zevs
Nov 19 2008, 2:45 am
Biophysicist

Pathways Into Darkness 4 (Horror RPG)
 A twisted tale of a descent into madness
40 16119 Aug 16 2008, 8:34 pm
MePHiStO_IS_GoD
Nov 13 2008, 6:00 am
MePHiStO_IS_GoD

Real Life v2
 ...
8 4283 Nov 9 2008, 11:06 pm
TriKZzZy
Nov 11 2008, 5:10 am
Moose

Blackout - v2
 BETA v2
13 5699 Nov 8 2008, 1:35 am
TriKZzZy
Nov 9 2008, 3:48 am
Ultraviolet

Booty Gas Defense X V2.4
 The strangest d you will ever play =]
4 3180 Nov 3 2008, 11:26 pm
pAnChOpUnK
Nov 4 2008, 12:57 am
pAnChOpUnK

(1)Civil Disruption
 ...when boredom strikes!
1 3895 Nov 1 2008, 11:14 pm
Symmetry
Nov 3 2008, 3:18 am
WoAHorde

Hallucination Defense
 I'll put this map in SEN Winter Map Contest :D
9 5164 Oct 26 2008, 10:27 pm
CooL
Nov 2 2008, 12:29 am
CooL

[BETA] Pac-Man.scx
 Fourth generation Pac-Man map
14 6945 Nov 1 2008, 1:15 pm
Elvang
Nov 1 2008, 6:21 pm
Elvang

Pages: < 1 « 19 20 21 22 2328 >

Members in this forum: None.

[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar