jjf28
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Reindeer Breeding
Fresh Incest Fun |
47 | 25000 | Oct 5 2008, 10:20 pm Symmetry |
Jan 9 2009, 8:28 pm Symmetry |
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Hero Battle Trainer
Battle Arena map w/ Ai Cpu fighters |
7 | 5050 | Aug 25 2008, 8:17 pm GameLoader1337 |
Jan 9 2009, 1:25 pm MadZombie |
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Dominance 1.2: Facility, Volcano, and Highway
major update, title change, new terrains |
1 | 3839 | Dec 9 2008, 7:49 am StrikerX22 |
Jan 9 2009, 8:19 am StrikerX22 |
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Burn Things!
oshi--! |
20 | 11917 | Jan 1 2009, 11:41 pm O)FaRTy1billion[MM] |
Jan 5 2009, 7:49 pm Devourer |
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Mouse defense hard mode!
EUDs are strange |
17 | 7565 | Dec 28 2008, 6:01 pm scwizard |
Jan 4 2009, 3:04 am Heinermann |
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EUD New bunker
Please use Starcraft 1.08b |
30 | 11856 | Nov 22 2008, 7:34 am Martin1994 |
Jan 4 2009, 3:02 am Heinermann |
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Music!
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17 | 11611 | Dec 31 2008, 5:20 am O)FaRTy1billion[MM] |
Jan 1 2009, 6:05 am hinoatashi |
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Shuriken
New map is on the way! |
23 | 10513 | Dec 19 2008, 1:38 pm MetalGear |
Dec 31 2008, 7:11 am MetalGear |
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HaXoR Battle RPG
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28 | 11370 | Dec 18 2008, 5:54 pm Norm |
Dec 31 2008, 12:46 am Norm |
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Epic unburrow
A doodle3000 production |
13 | 6554 | Dec 28 2008, 9:50 pm scwizard |
Dec 30 2008, 3:35 am scwizard |
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TronCraft
Actually old, but cool |
4 | 3693 | Dec 28 2008, 12:29 pm Devourer |
Dec 28 2008, 11:41 pm Biophysicist |
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Protoss Air Battle???
I made, lost, and need it back |
1 | 2300 | Dec 28 2008, 6:03 am CWR_Employee |
Dec 28 2008, 7:03 am Doodan |
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Khaydarin Chaos
Conquer powerups to unlock new units! |
8 | 3706 | Dec 21 2008, 10:55 pm Jajjang |
Dec 22 2008, 3:21 am Jajjang |
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"Kill Those Units!" Beta
The Game That Reminds You Of "Kill Me! v1.0" |
7 | 5462 | Dec 5 2008, 12:44 am Lord Malvanis |
Dec 17 2008, 8:47 pm ATG |
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Real Life v3
http://www.mediafire.com/?zgn0cmanba4 |
7 | 4159 | Nov 30 2008, 5:38 am TriKZzZy |
Dec 7 2008, 4:22 am Alpr |
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Phantom Classic 1.00 Release
Official Release |
5 | 4154 | Apr 27 2008, 6:58 pm Viett |
Dec 5 2008, 4:48 am Biophysicist |
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HaXoR D 1339
A New Level of Defense... |
0 | 2577 | Dec 4 2008, 4:37 pm Norm |
Dec 4 2008, 4:37 pm Norm |
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Brush Battle
A new map for the lulz |
6 | 4679 | Dec 1 2008, 7:39 pm Devourer |
Dec 1 2008, 9:11 pm Devourer |
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share resources
1234 |
1 | 5446 | Nov 30 2008, 6:36 am Ar3sgice |
Nov 30 2008, 5:10 pm Conspiracy |
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C & M - Blue Cheese
Mmm... |
10 | 5725 | Nov 18 2008, 2:21 am Hale |
Nov 30 2008, 2:56 pm Hale |
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Hero Synergy
Unique AoS map |
3 | 2951 | Nov 29 2008, 3:12 am MetalGear |
Nov 29 2008, 4:54 am MetalGear |
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Dash 8
A Dash too many? |
12 | 8362 | Nov 15 2008, 2:35 am Roy |
Nov 22 2008, 10:06 pm Roy |
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Aftermatch
AoS |
18 | 8350 | Jul 4 2008, 4:04 pm zevs |
Nov 19 2008, 2:45 am Biophysicist |
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Pathways Into Darkness 4 (Horror RPG)
A twisted tale of a descent into madness |
40 | 16119 | Aug 16 2008, 8:34 pm MePHiStO_IS_GoD |
Nov 13 2008, 6:00 am MePHiStO_IS_GoD |
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Real Life v2
... |
8 | 4283 | Nov 9 2008, 11:06 pm TriKZzZy |
Nov 11 2008, 5:10 am Moose |
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Blackout - v2
BETA v2 |
13 | 5699 | Nov 8 2008, 1:35 am TriKZzZy |
Nov 9 2008, 3:48 am Ultraviolet |
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Booty Gas Defense X V2.4
The strangest d you will ever play =] |
4 | 3180 | Nov 3 2008, 11:26 pm pAnChOpUnK |
Nov 4 2008, 12:57 am pAnChOpUnK |
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(1)Civil Disruption
...when boredom strikes! |
1 | 3895 | Nov 1 2008, 11:14 pm Symmetry |
Nov 3 2008, 3:18 am WoAHorde |
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Hallucination Defense
I'll put this map in SEN Winter Map Contest :D |
9 | 5164 | Oct 26 2008, 10:27 pm CooL |
Nov 2 2008, 12:29 am CooL |
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[BETA] Pac-Man.scx
Fourth generation Pac-Man map |
14 | 6945 | Nov 1 2008, 1:15 pm Elvang |
Nov 1 2008, 6:21 pm Elvang |
NudeRaider -- Oh_Man
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
Oh_Man -- Vrael
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
NudeRaider, NimoStar