Staredit Network > Forums > SC1 Map Showcase > Topic: Aftermatch
Aftermatch
Jul 4 2008, 4:04 pm
By: zevs  

Jul 4 2008, 4:04 pm zevs Post #1



Player's: 1-6

Quote
AoS Aftermatch worldmap

green mark - place where you can choose your Hero for battle.
red mark - Temple - main target of the map. You must destroy an enemy Temple for win and protect an allied Temple to not lose. But before, you should make an enemy Temple vulnerable by destroying of 3 nearby Pylon's.
yellow mark - Pylon's - destruction results in removal of invulnerability from a Temple.
purple mark - Revival Altar - all dead Heros is revive here after 30 seconds from death. When a Hero revive, all nearby enemies (not a Heros) will be killed.
blue mark - "Shop's" for upgrades.

Zealot murder gives 13 ore.
Dragoon murder gives 20 ore.
Hero murder gives 1 gas to Force.
Cannon destroying gives 200 ore (first line) and 400 ore (second line).

Use "Shop's" for upgrades buying.
Enter by a Hero to beacon for it.
Buy Overlords to restore a Hero.

Quote
Screenshots

Destroy all nearby enemy Pylons to make enemy Temple vulnerable and then destroy Temple !!!

No bad and playable map! :bleh:

Attachments:
AoS_Aftermatch_v107.scx
Hits: 13 Size: 89.19kb

Post has been edited 22 time(s), last time on Nov 18 2008, 4:26 am by zevs.



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Jul 4 2008, 4:19 pm Axii Post #2



*Cough* Release Threads *Cough*



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Jul 5 2008, 10:20 am zevs Post #3



dl and see new v1.03



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Jul 5 2008, 10:57 am Echo Post #4



You need to show screen shots and more detailed descriptions.



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Jul 6 2008, 3:24 pm Axii Post #5



Not to be rude, But no ones gonna Dl Unless you give good Sc's and A Good Description.



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Jul 6 2008, 4:20 pm zevs Post #6



Quote from Axii
Not to be rude, But no ones gonna Dl Unless you give good Sc's and A Good Description.
:ermm: edited... soon more.



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Jul 7 2008, 3:27 pm zevs Post #7



So... any wishes or opinions? :dontgetit:



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Jul 7 2008, 5:04 pm ATG Post #8



Sounds interesting.I will try it out and tell you my opinion



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Jul 10 2008, 1:39 pm zevs Post #9



So, is any body? I need in advices :-(



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Jul 10 2008, 5:49 pm ClansAreForGays Post #10



Mines die too easily.




Jul 12 2008, 1:57 pm zevs Post #11



New version...



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Jul 13 2008, 9:39 am ashara Post #12



Hi,

I have just tried that map in single player. It's a nice one and I hope to try it in multiplayer soon.
A few remarks: killing my own units give me money, I'm not sure this was intended.
It's really useful with the Ultralisk for example because it allows to level up quite quickly with less risk. And units are not really useful at the beginning.

Using the lurker I don't always get ore for killing units.
Units attacked by the lurker stop going to the opponent base after that.

This allowed me to block my own units in my base and create a huge mass of them.
With it I was able to attack the temple before the last wave (5zealots-3 dragoons).

I attached a screenshot, I haven't found how to include it in my post yet :rolleyes:

Attachments:
SCScrnShot_071308_110716.jpg
Hits: 18 Size: 74.8kb



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Jul 13 2008, 12:02 pm Devourer Post #13

Hello

I like it



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Jul 14 2008, 4:53 am Kwodahn_120 Post #14



Tell me something... how can i take a picture of the map... complete??



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Jul 14 2008, 1:42 pm zevs Post #15



2ashara
yeah, thx... I'll try to do with it something ^^



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Jul 16 2008, 12:16 am stickynote Post #16



Irfanview - lets you view those screenshots.



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Nov 18 2008, 4:27 am zevs Post #17



v1.07 new... download and enjoy



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Nov 19 2008, 2:13 am m.0.n.3.y Post #18



Looks ok, need a lil more description though



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Nov 19 2008, 2:45 am Biophysicist Post #19



Can you post a (brief) description of the characters? Eg. what unit they are, then something like "offensive character with good spells but weak against ranged".



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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