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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
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Topic Replies Views Starter / Time Last Post

Crystal Puzzle
 
35 14611 Jul 8 2008, 6:58 am
O)FaRTy1billion[MM]
Feb 23 2009, 2:31 am
O)FaRTy1billion[MM]

2-4 Player Campaign Missions (Galactic Empire
 Campaigns play-balanced for 2-4 Players.
5 6485 Feb 8 2009, 5:05 am
GalacticEmpireSaga
Feb 20 2009, 2:55 am
GalacticEmpireSaga

|-InvisibleDefense-| Vers 1.2
 By InvisibleDerek
0 1941 Feb 17 2009, 6:08 am
InvisibleDerek
Feb 17 2009, 6:08 am
InvisibleDerek

The Fall Of The Confederacy
 Official Release Of First Mission
7 3599 Feb 15 2009, 2:16 pm
Lord Malvanis
Feb 15 2009, 6:09 pm
Symmetry

Mouse Defender v2
 Brontobyte -&- Lethal_Illusion
8 5410 Feb 14 2009, 12:13 am
Brontobyte
Feb 15 2009, 12:43 am
Brontobyte

21178--blocker--defense
 
3 4071 Feb 1 2009, 11:14 am
Ar3sgice
Feb 9 2009, 11:50 pm
UnholyUrine

Arctic Snipers RPG
 Like Soviet Snipers.. Try to beat it ;]
0 3001 Feb 9 2009, 8:10 am
Polkaman
Feb 9 2009, 8:10 am
Polkaman

Until It Sleeps (GE:2:8)
 GE 4-player cooperative campaign scenario.
5 4262 Jan 30 2009, 1:07 am
GalacticEmpireSaga
Feb 8 2009, 6:39 am
Impeached

Space Snipers v102
 By NerdyTerdy (aka Verecundiam)
3 5833 Feb 6 2009, 4:21 am
Ultraviolet
Feb 7 2009, 10:28 pm
Ultraviolet

Mission RPG
 By lil-inferno
3 3193 Feb 4 2009, 11:49 pm
Dem0n
Feb 5 2009, 12:43 am
lil-Inferno

Connect 4 Archons
 Fun to pass the time
6 3948 Jan 25 2009, 7:35 am
alexpnd
Feb 4 2009, 3:34 am
m.0.n.3.y

Diplomacy Maps
 a topic to diplomacy maps
0 2452 Feb 4 2009, 12:55 am
KiIIer2121
Feb 4 2009, 12:55 am
KiIIer2121

Cat n Mouse Perfect
 A well balanced and exciting new CnM with spells!
12 6905 Aug 30 2008, 4:31 am
SOLAR
Feb 3 2009, 2:18 pm
m.0.n.3.y

Interceptors (Defense)
 ‮￿񿿿�‬
3 4512 Feb 2 2009, 10:29 am
Ar3sgice
Feb 2 2009, 11:44 pm
m.0.n.3.y

Settlers of Catan
 
18 6716 Jan 25 2009, 7:44 am
alkie
Feb 1 2009, 10:10 am
fritfrat

_01
 _01
5 3872 Jan 28 2009, 9:39 am
Ar3sgice
Jan 31 2009, 7:18 am
StrikerX22

Pixel Mouse Defense
 
6 3956 Jan 22 2009, 3:10 am
Morphling
Jan 31 2009, 2:02 am
Thuy

Tribute (GE:2:6)
 GE 4-player cooperative campaign scenario.
1 2249 Jan 21 2009, 12:47 am
GalacticEmpireSaga
Jan 30 2009, 12:45 am
GalacticEmpireSaga

Fallback (GE 2:5)
 GE 4-player cooperative campaign scenario.
1 2321 Jan 21 2009, 12:43 am
GalacticEmpireSaga
Jan 30 2009, 12:43 am
GalacticEmpireSaga

Epic S-H-O-W-D-O-W-N
 New version w/ new features
6 4585 Jan 24 2009, 11:23 pm
Norm
Jan 29 2009, 3:28 am
Vi3t-X

Dam Builders!!!
 Save the nonexistant townspeople!
5 3910 Jan 22 2009, 11:47 pm
Rantent
Jan 26 2009, 8:25 am
StrikerX22

Soviet Snipers (Updated Again)
 V1.0.0 through V1.0.4(Final)
8 5576 Jan 15 2009, 4:20 am
Marine
Jan 26 2009, 1:30 am
Marine

Endless
 Nobody knows who made it.. but we play it..
1 3238 Jan 25 2009, 11:57 pm
l)ark_ssj9kevin
Jan 26 2009, 12:00 am
Marine

Cannon Wars
 Easy Speed Game
2 2399 Jan 21 2009, 4:31 pm
newBorn
Jan 21 2009, 5:47 pm
UnholyUrine

RE RP 1.22 OpEd Gamma2
 
1 2719 Jan 20 2009, 12:05 pm
AlbertW-RCDF
Jan 20 2009, 3:30 pm
Excalibur

Survive the Zombies
 omg!
16 9275 Jan 3 2009, 6:27 pm
BlackWolf99
Jan 18 2009, 3:46 am
BlackWolf99

The Aeon of Stife
 Movie Map
10 5502 Jan 4 2009, 10:53 pm
Gradius
Jan 15 2009, 6:17 am
MePHiStO_IS_GoD

LOCK'D BOX BOXER!
 
1 2980 Jan 12 2009, 6:24 am
Rantent
Jan 12 2009, 6:35 am
Echo

Lost City vFINAL
 t-Virus(U) & ETEFT(U)
59 24050 Jan 1 2009, 9:07 am
T-Virus
Jan 12 2009, 2:17 am
Craftstar2

Legacy's Hero Defense vL6
 
17 9966 Aug 11 2008, 3:42 pm
LegacyWeapon
Jan 12 2009, 12:12 am
Centreri

Pages: < 1 « 18 19 20 21 2228 >

Members in this forum: None.

[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar