Staredit Network > Forums > SC1 Map Showcase > Topic: RE RP 1.22 OpEd Gamma2
RE RP 1.22 OpEd Gamma2
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Jan 20 2009, 12:05 pm
By: AlbertW-RCDF  

Jan 20 2009, 12:05 pm AlbertW-RCDF Post #1



This is a RP map of Resident Evil, the terrain is very well done and it's a good rp map if you want to rp resident evil.

The No-Characters ground-units are:

SWAT Member {MP5} = Marine
Police Officer {Benelli M3T} = FireBat
Police Officer {M92F} = Ghost
Medic = Medic
S.P.F Member {MP5} = Goliath
Civilian Car = Vulture } No Damage
SWAT Van = Tank } No Damage
Soldier {M4A1} = James Raynor
Soldier {M16-A2} = Samir Duran (Human)

Anyway, I think its a good one :3



None.

Jan 20 2009, 3:30 pm Excalibur Post #2

The sword and the faith

Less shitty than the others, but still terrible and a poor excuse for an RP. Character names should NEVER be used like they have been in the RE RPs, you might as well have all unit named blanked. Then there's the fact that most of them are spelled wrong, and half the people don't know who any of the characters from RE2/RE3 were anyway.

Also, this map can be classified as stolen as the original map maker's name is nowhere to be found, it was not FluffsterG as the map implies.




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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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