Staredit Network > Forums > SC1 Map Showcase > Topic: Mission RPG
Mission RPG
Feb 4 2009, 11:49 pm
By: Dem0n  

Feb 4 2009, 11:49 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

This is a map that lil-inferno made when he was 9 years old. I have to say, it made me ROFL! The terrain is god awful, but you should check out the little bit that's done. It's hilarious!




Feb 5 2009, 12:26 am ClansAreForGays Post #2



rofl its protected?!




Feb 5 2009, 12:27 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

is it..? O.o It wasn't when I opened it in the map editor... :O




Feb 5 2009, 12:43 am lil-Inferno Post #4

Just here for the pie

OMFG this map rocks!

By the way, I made it 5 years ago... when I was 9. The terrain USED to be good, but some how my 9 year old head screwed it up while copying and pasting it :P. Also, the single side mission that the map contains could've been expanded, like giving the chocolates to the girl yourself... but I was 9, so shut up :O. The music IS banging though.




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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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