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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 17 18 19 20 2128 >

Topic Replies Views Starter / Time Last Post

Diplomacy: Halo Wars!!
 Try it!! Completely new.
0 2482 May 7 2009, 1:08 am
Polkaman
May 7 2009, 1:08 am
Polkaman

FIRST TWO LEVELS OF MY CAMPAIGN!!!
 one movie map, one playable map
2 2269 Apr 23 2009, 2:06 am
jkavorski
Apr 23 2009, 7:46 pm
jkavorski

Cats N' Mice: Brothers at War
 Fun stuff ;)
8 4157 Apr 20 2009, 9:12 pm
iXenox
Apr 21 2009, 4:14 am
iXenox

The Undead - Fallout 1.03P
 
6 4201 Apr 15 2009, 5:52 am
MANight
Apr 17 2009, 11:52 pm
MANight

The Undead - Darkness 1.09
 
0 2203 Apr 15 2009, 5:29 am
MANight
Apr 15 2009, 5:29 am
MANight

D-Day: Desolation RP
 My Very FIrst RP Map!!
0 2077 Apr 14 2009, 1:03 am
Polkaman
Apr 14 2009, 1:03 am
Polkaman

Mako
 1(.75) Hour Map
12 7299 Apr 6 2009, 6:42 am
Kaias
Apr 13 2009, 9:27 pm
payne

Defence | Cat N' Mouse | Zone Control
 All my maps.
2 2741 Apr 13 2009, 12:54 pm
iXenox
Apr 13 2009, 5:06 pm
iXenox

Cops and Robbers 5
 Made by Power_Of_Ghost
14 6140 Jun 8 2008, 6:31 pm
SwordOfJustice7
Apr 13 2009, 4:31 am
SwordOfJustice7

H.o.t.Land Rpg
 
22 10252 Feb 18 2009, 10:03 pm
r00k
Apr 12 2009, 1:04 am
Tempz

Pac-Man
 Wakka Wakka
1 2624 Mar 21 2009, 11:08 pm
KilaByte
Apr 12 2009, 12:22 am
rayNimagi

Mind Ball
 Old Map Ftw?
4 2897 Apr 4 2009, 11:28 pm
Yami
Apr 11 2009, 2:57 am
Moose

The Tales of Aeon [War Games]
 Full Playable Map.
5 3492 Jan 18 2009, 7:56 pm
newBorn
Apr 10 2009, 7:34 pm
Wormer

Strafe Arena
 Not like Naruto
9 5185 Apr 9 2009, 4:48 am
Cinolt
Apr 9 2009, 8:08 pm
Cinolt

U.S.M.C. Zombies v1.14
 Zombie Defense Strategy Map
19 7540 Feb 26 2009, 3:19 am
PlazMa
Apr 1 2009, 4:48 am
PlazMa

modify trigger
 
14 6933 Mar 15 2009, 12:14 pm
majia1166
Apr 1 2009, 2:41 am
Elvang

Diplomacy or War 1939 BX
 new version
1 2433 Mar 24 2009, 6:29 am
KiIIer2121
Mar 31 2009, 1:16 am
KiIIer2121

Hunted [masterpiece] + Strategy guide
 V1.04 (NEWER) Criticaler update as of 3.29
21 11170 Mar 21 2009, 4:53 am
Norm
Mar 30 2009, 10:50 pm
Positively

genocide wars
 
1 1944 Mar 27 2009, 8:42 pm
jkavorski
Mar 27 2009, 10:06 pm
Doodan

My first working map
 My first map that has made some degree of sense.
17 6394 Mar 12 2009, 12:52 pm
Zantranzaspo
Mar 15 2009, 6:49 am
Zantranzaspo

Unknown 1.4 Special
 
10 7222 Jul 25 2008, 8:35 pm
ekddl4578
Mar 15 2009, 5:54 am
Leon-037

Civilization Sapphire
 'tev
17 14469 Feb 24 2009, 7:32 am
Esponeo
Mar 8 2009, 6:07 pm
Vi3t-X

Cannonball 2
 Sequels are never as good?
10 5867 Feb 24 2009, 2:55 am
Roy
Mar 7 2009, 5:33 am
Roy

vHP Test map (new version)
 Playable and enjoyable! (movie not working)
5 4184 Mar 3 2009, 5:00 pm
payne
Mar 6 2009, 1:11 am
payne

Scourge of Athena Mission 1 Beta
 
2 4614 Mar 3 2009, 4:34 am
Jacker
Mar 4 2009, 10:30 pm
Jacker

Dark Sprite Defense
 Oo Defense
3 3274 Mar 2 2009, 11:07 am
CooL
Mar 2 2009, 12:46 pm
Vi3t-X

Hero Wars 2009
 If you play TS, you should try this
24 11610 Feb 21 2009, 4:58 am
MetalGear
Feb 27 2009, 5:32 am
UnholyUrine

The Battle In The Maze [V 1.2]
 With 11 ITEMS
16 7567 Feb 17 2009, 1:59 pm
CooL
Feb 27 2009, 3:45 am
CooL

Don't Feed The Snake
 The classic pick up game you all remember
9 5042 Feb 4 2009, 3:30 am
m.0.n.3.y
Feb 25 2009, 11:55 pm
moon-boy

Time Down - Alpha Version
 Extremely premature
6 4965 Feb 23 2009, 11:30 pm
Kaias
Feb 24 2009, 2:29 pm
Kaias

Pages: < 1 « 17 18 19 20 2128 >

Members in this forum: None.

[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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