Staredit Network > Forums > SC1 Map Showcase > Topic: modify trigger
modify trigger
Mar 15 2009, 12:14 pm
By: majia1166  

Mar 15 2009, 12:14 pm majia1166 Post #1



count, unit, owner, where, percent, code

ModifyUnitHitPoints(1, Barracks, P7, Location 1, 0, 3);

code 3 = build unit
percent 0 = marine (UnitID)

code 2 = modify spider mine count

code 1 = add hitpoint
percent 256 = 1 HP (4 bytes)

code 0 = default
----------------------------------
starcraft vision 1.08b





http://img90.imageshack.us/my.php?image=111111o.jpg
http://img119.imageshack.us/img119/1925/screen06.th.gif
http://img115.imageshack.us/img115/1439/screen07.th.gif

Attachments:
lala.scm
Hits: 10 Size: 36.25kb
screen01.gif
Hits: 4 Size: 128.22kb
111.jpg
Hits: 1 Size: 12.27kb
sc108.rar
Hits: 0 Size: 1387.54kb

Post has been edited 1 time(s), last time on Mar 15 2009, 2:26 pm by majia1166.



None.

Mar 15 2009, 12:32 pm Biophysicist Post #2



Uhm, what?



None.

Mar 15 2009, 1:05 pm Pigy_G Post #3



Are you asking a question or just using your post as notepad? This section is for map making assistance, We can't assist you if you don't tell us what needs assisting.



None.

Mar 15 2009, 1:47 pm xYoshix Post #4



Eh...What?
What are you trying to accmplish with this map? Is this an experimental map? :wtfage:



None.

Mar 15 2009, 1:52 pm ForTheSwarm Post #5



Looks like EUD actions.



None.

Mar 15 2009, 2:02 pm majia1166 Post #6



out of question

i use EUD to change the pointer and use assembly to write a new trigger




Attachments:
123.jpg
Hits: 4 Size: 60.5kb
1234.jpg
Hits: 3 Size: 24.87kb

Post has been edited 3 time(s), last time on Mar 15 2009, 2:09 pm by majia1166.



None.

Mar 15 2009, 2:30 pm Wormer Post #7



Do you modify SC code?



Some.

Mar 15 2009, 11:51 pm Morphling Post #8



I never looked at your map, but it seems like this map.
This map is also only playable in 1.08b.

Attachments:
TEST.scx
Hits: 3 Size: 47.55kb



None.

Mar 16 2009, 1:33 am Pigy_G Post #9



we already know you can give a marine shields with EUD actions.. you can do all kinds of crazy shit. Too bad theres patchs :/



None.

Mar 16 2009, 2:12 am Demented Shaman Post #10



Does this work in the current patch and is it playable over battle.net with other people?



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Mar 16 2009, 2:15 am ForTheSwarm Post #11



Quote from majia1166
starcraft vision 1.08b

I'm guessing no for the current patch, and yes for playing with other people.



None.

Mar 16 2009, 3:34 am Biophysicist Post #12



If you used assembly, then this is modding, not mapping. (On a side note, I would like to know how you did that. I can write assembly but I'm still confused about using it for a trigger action.)



None.

Mar 16 2009, 6:24 pm Wormer Post #13



Quote from name:TassadarZeratul
If you used assembly, then this is modding, not mapping. (On a side note, I would like to know how you did that. I can write assembly but I'm still confused about using it for a trigger action.)

That is why I am asking.
Quote from Wormer
Do you modify SC code?

The first and only thing came to my mind when I read this was like majia1166 patches SC code to embed a function which handles his custom action.



Some.

Apr 1 2009, 2:32 am Vi3t-X Post #14



He's probably from China. The latest patch over there is 1.08(b)?



None.

Apr 1 2009, 2:41 am Elvang Post #15



Most of them use 1.08 when dealing with EUDs I think, they get patches the same time we do.

For anyone who doesn't understand what the map does yet, he used EUDs to make a custom trigger action. There was no modding involved, the screenshot with ASM in it just shows the sections of memory his EUDs change.



None.

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