Staredit Network > Forums > SC1 Map Showcase > Topic: FIRST TWO LEVELS OF MY CAMPAIGN!!!
FIRST TWO LEVELS OF MY CAMPAIGN!!!
Apr 23 2009, 2:06 am
By: jkavorski  

Apr 23 2009, 2:06 am jkavorski Post #1



im puttin together a little campaign called "The Death of Man". im kinda makin up the storyline on the fly, but basically there is a nuclear holocaust and all the survivors try to defend themselves against the radioactively-mutated survivors. these first two maps took about two days and there probably not perfect and ill probably go back and change some stuff in em but right now i love em just the way they are. watch the first map before you play the second map as it is a really cool scene with lots of adrenaline. i appreciate comments whether they are compliments or flaming (boo). i'd like to know how people like these maps, but whether you do or not, im gonna finish the campaign and post the rest later.

NOTE: I havent officially named the levels yet so their filenames are just other maps that i have overwritten the first map (movie map) is called pre-campaign cinematic (durr) and the second one (which is playable) is called Desert (obviously not named yet)

Attachments:
Pre-Campaign Cinematic.scx
Hits: 27 Size: 750.89kb
Desert.scx
Hits: 24 Size: 806.06kb



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Apr 23 2009, 2:41 am l)ark_ssj9kevin Post #2

Just here for the activity... well not really

The cinematic was actually awesome, put a really dramatic mood.

As for desert, it showed me that your map is going for the "civilian rookie" style so it won't have much meleeing, more awesome RPG-ness

Anyway, your map glitched, at the target practice, the mines spawn invincible.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Apr 23 2009, 7:46 pm jkavorski Post #3



oh, ya i made a few changes right before i posted them and i never tested them out. ill change the mines tho



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Oh_Man -- inference vs backpropogation
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Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
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[05:13 am]
Oh_Man -- Vrael
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[03:02 am]
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[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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