Staredit Network > Forums > SC1 Map Showcase > Topic: genocide wars
genocide wars
Mar 27 2009, 8:42 pm
By: jkavorski  

Mar 27 2009, 8:42 pm jkavorski Post #1



my first map ive completed without abandoning it lol. each team starts with 3 marines, and scv, and a kerrigan. the object of the game is to kill all enemy kerrigans. near each base is a contained area with 200 prisoners. to gain minerals you must kill prisoners (which will constantly respawn). the ratio starts off as 4 kills = 1 mineral and throughout the game gets higher and higher as you will have more minerals to purchase more effective ways to kill prisoners. you use your minerals to build an army to kill prisoners quicker or to attack the enemy base in hopes of killing their kerrigan. if you kill an enemy kerrigan, they are out of the game, and you are given all of their leftover prisoners to kill for minerals. a few specifics are explained in the briefing/objectives. probly not an amazing map but i thought it was pretty enjoyable. any feedback is cool

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Genocide War.scm
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Post has been edited 1 time(s), last time on Mar 30 2009, 8:48 pm by jkavorski.



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Mar 27 2009, 10:06 pm Doodan Post #2



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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