Staredit Network > Forums > SC1 Map Showcase > Topic: The Battle In The Maze [V 1.2]
The Battle In The Maze [V 1.2]
Feb 17 2009, 1:59 pm
By: CooL  

Feb 17 2009, 1:59 pm CooL Post #1



Ignore the koreans. The attached map version is English one.



Presented By Oo :D
And also Korean Team M.M.A. :crazy:


You can see an arbiter when the game starts. You should hotkey them.
They're the controler.


And you're a DT. You can see a Box. Go closer to open the box! :><:

Well, I got 1 gas.
Gas and Mins are for Upgrade. ^^


See?


And about the real items. (Not Min or Gas) :omfg:
You gotta cast recall. :rolleyes:

Casting Recall = Using Item


Have Fun!
:lol:

Attachments:
The Battle In The Maze.scx
Hits: 18 Size: 88.68kb

Post has been edited 7 time(s), last time on Feb 25 2009, 7:11 am by CooL. Reason: NEW VERSION UPLOAD



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Feb 17 2009, 7:42 pm Morphling Post #2



Looks really cool. I'll try it out later. However, the terrain is almost an exact copy from Crescent Dyne so I hope you gave Woodenfire credit.



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Feb 17 2009, 9:06 pm UnholyUrine Post #3



I <3 Mazes..
Don't you?



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Feb 17 2009, 11:34 pm CooL Post #4



Quote from Morphling
Looks really cool. I'll try it out later. However, the terrain is almost an exact copy from Crescent Dyne so I hope you gave Woodenfire credit.
Well, I didn't play the map but I copied Falkoner's Terrain Compilation. :-(
what is the Woodenfire credit anyways?




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Feb 18 2009, 12:36 am stickynote Post #5



All those interiors are woodenfire's interiors. All the terrain is copy and pasted from wooden's interior compilations, with s few tiny modifications for map purposes.
The interiors terrain in falkoner's terrain compilation are wooden's.



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Feb 18 2009, 1:22 am CooL Post #6



OMG I didn't know that. I think I should meet woodenfire!

I wonder woodenfire is a name of a map or a person?
and how can I meet him?




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Feb 18 2009, 2:18 am Dem0n Post #7

ᕕ( ᐛ )ᕗ

Woodenfire is the name of a person on USEast. I think he still gets on D2.




Feb 20 2009, 12:32 pm Black Knight Post #8



I know this IS an beta, but heres some suggestions :
-Everything is fine right now, more or less
-More hit points for wander
-Bombs should be replaced with mines(like mines that stay there) due to the fact that bombs are too easily dodged by fast dts
-Bullets should be less of a 1 hit kill maybe like an sheild disabler or after you slash if you can time it then it instant kills
-You may want to make dts into hero dts, why? Fast dts are too fast such a small map space
-New spells should kind of be top priority now since terrain and passageway locations
-I think healing should be an item like Potion or Medical kit that you can use in another building maybe probe, shuttle, etc so there can be "items" and "spells" items
-A rifle passive(lasts for a limited time) marine that follows you from place to place doing 0 or 1 damage
And any new spells that can come to your head, oh yeah i recommend upgrades stay at cost of 3 for attack, 1 for armor, but make gas harder to find, or spawn in less places



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Feb 22 2009, 3:30 am CooL Post #9



Quote from Black Knight
I know this IS an beta, but heres some suggestions :
-Everything is fine right now, more or less
-More hit points for wander
-Bombs should be replaced with mines(like mines that stay there) due to the fact that bombs are too easily dodged by fast dts
-Bullets should be less of a 1 hit kill maybe like an sheild disabler or after you slash if you can time it then it instant kills
-You may want to make dts into hero dts, why? Fast dts are too fast such a small map space
-New spells should kind of be top priority now since terrain and passageway locations
-I think healing should be an item like Potion or Medical kit that you can use in another building maybe probe, shuttle, etc so there can be "items" and "spells" items
-A rifle passive(lasts for a limited time) marine that follows you from place to place doing 0 or 1 damage
And any new spells that can come to your head, oh yeah i recommend upgrades stay at cost of 3 for attack, 1 for armor, but make gas harder to find, or spawn in less places
You know, I love your all suggestions :D
I'll think about all of your ones :rolleyes:




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Feb 22 2009, 3:49 am Echo Post #10



"Wow"
"Move!"

Rofl



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Feb 22 2009, 7:56 am Devourer Post #11

Hello

looks cool, I'll try it out soon.



Please report errors in the Staredit.Network forum.

Feb 22 2009, 1:23 pm xYoshix Post #12



I like the item system- I've never seen it used before.



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Feb 24 2009, 10:17 pm Black Knight Post #13



So what are the new items? o.o



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Feb 25 2009, 3:21 am CooL Post #14



Quote from Black Knight
So what are the new items? o.o
Hey man! What I can only say is this map has new items now!
And What are they? that's the thing thay you should figure it out. lol




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Feb 26 2009, 8:50 pm UnholyUrine Post #15



Dam it.. no one'd join.. I still have yet to try this.. but I'm dying to try it out..
hopefully it won't disapoint :(



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Feb 26 2009, 9:57 pm Black Knight Post #16



Quote from UnholyUrine
Dam it.. no one'd join.. I still have yet to try this.. but I'm dying to try it out..
hopefully it won't disapoint :(

Yes it's hard to get a game for this since most people wouldn't wanna run around in an evil maze hacking at each other, but sometimes i can get a full house in literally 10 seconds



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Feb 27 2009, 3:45 am CooL Post #17



Quote from UnholyUrine
Dam it.. no one'd join.. I still have yet to try this.. but I'm dying to try it out..
hopefully it won't disapoint :(
That's why i made a room named "Battle Loyal" :bleh:



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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