Staredit Network > Forums > SC1 Map Showcase
SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 16 17 18 19 2028 >

Topic Replies Views Starter / Time Last Post

Cat and Mice 64
 Another CatnMice Game? Oh well...
10 5940 Jul 20 2009, 6:39 pm
itisagooday2die
Jul 31 2009, 1:33 am
Demented Shaman

xjboss mouse vs cat
 mouseandcat
5 4464 Jul 17 2009, 4:20 am
xjboss1
Jul 27 2009, 4:30 pm
nujuju299

Battle Clash
 
5 4519 Jul 16 2009, 1:01 am
CecilSunkure
Jul 25 2009, 4:48 am
CecilSunkure

Undead City Advanced
 Unfinished Zombie Map
4 4964 Feb 8 2009, 2:44 am
Sie_Sayoka
Jul 22 2009, 6:58 am
Demented Shaman

Dungeon Raiders
 my new rpg/arena map
12 7721 Jul 6 2009, 10:28 pm
Psionic_Storm
Jul 21 2009, 12:38 am
Psionic_Storm

Futbol
 3v3 soccer map
56 26061 Aug 28 2007, 5:58 pm
Demented Shaman
Jul 20 2009, 5:23 pm
Demented Shaman

Zergkiller
 Survive until the end!
6 3796 Jul 13 2009, 3:13 pm
Teehee
Jul 20 2009, 4:05 am
ShredderIV

Crazy Marine-- The Lost Village-Single Player
 
2 2909 Jul 17 2009, 4:20 am
ghostclerk
Jul 17 2009, 4:23 am
ghostclerk

Hunting Season
 A new type of game.. Must try!
17 6540 Jun 30 2009, 5:20 am
Polkaman
Jul 11 2009, 2:23 am
UnholyUrine

The Thing That Should Not Be (GE:2:7)
 GE 4-player cooperative campaign scenario.
2 2962 Jan 30 2009, 1:03 am
GalacticEmpireSaga
Jul 11 2009, 1:55 am
Aeschylus

RE: Raccoon City 1.xx Release
 Download in topic.
69 36831 Nov 28 2008, 10:22 pm
Excalibur
Jul 9 2009, 5:30 am
Excalibur

The War of Emperium
 When RPG, Arena and DotA meet...
63 24419 Jan 1 2009, 10:45 pm
Zhuinden
Jul 9 2009, 12:41 am
Zhuinden

~Death Magic~
 Hero fighting
9 5535 Jul 5 2009, 9:51 pm
MetalGear
Jul 8 2009, 7:49 pm
MetalGear

Warriors Vengeance
 A brand new RPG!
23 10890 Jul 5 2009, 8:29 pm
m.0.n.3.y
Jul 8 2009, 5:57 pm
r00k

Siege Hole (Terran)
 A tiny side-project
2 2753 Jul 6 2009, 1:08 pm
Devourer
Jul 6 2009, 2:07 pm
Neki

2 Phantom Maps
 
6 4857 May 25 2009, 8:21 pm
flagitious
Jul 3 2009, 6:13 pm
Conspiracy

Donut Defense
 
12 6938 Jun 8 2009, 11:58 pm
poison_us
Jul 1 2009, 1:22 am
poison_us

The Antz...
 
11 4947 Jun 9 2009, 4:15 pm
r00k
Jun 28 2009, 6:10 pm
Bolshevik

Fullmetal3K's "Lord of the Rings - Balin's Tomb
 Project Tarasque™ Games: As the Fellowship enters the mines...
8 6236 Feb 18 2008, 12:35 am
Fullmetal3K
Jun 19 2009, 7:24 pm
DevliN

Escape From Miranda RPG Released
 Will no longer be updated, open source.
49 20926 Oct 2 2008, 11:35 pm
Steeldragon
Jun 8 2009, 10:07 pm
Tempz

Temple Puzzle V1.2
 Made by: DeVouReR
55 37175 Feb 5 2009, 8:27 pm
Devourer
Jun 4 2009, 10:01 pm
8882a

Town Wars [v4.05]
 Yeah!
33 12039 Sep 16 2007, 6:59 pm
payne
Jun 4 2009, 3:16 am
payne

Co-op Campaigns
 Play-balanced for 2-4 with 4 difficulty levels.
33 13272 May 6 2009, 2:10 am
Aeschylus
Jun 4 2009, 2:36 am
Aeschylus

Space Arena
 Yes I know it's like hero arena... BETA!
1 2790 Jun 2 2009, 3:55 am
itisagooday2die
Jun 2 2009, 4:19 am
r00k

(7) Civilization World 7.9.8E
 After an almost two year wait...
20 9422 Apr 10 2009, 11:51 pm
-BW-Map_God
May 30 2009, 5:59 pm
-BW-Map_God

Ice Wars
 99% done
12 5473 May 12 2009, 12:14 pm
fool
May 30 2009, 5:43 am
UnholyUrine

Mario 2D Custom
 beta
12 6017 May 7 2009, 12:43 am
Cinolt
May 17 2009, 12:55 pm
Pigy_G

Super Mario SC
 Who can resist another Mario map?
27 15520 Apr 16 2009, 12:12 am
Roy
May 15 2009, 2:38 am
Dungeon-Master

Impossible Scenarios: DUNES
 With TWO difficulties!
7 6549 May 9 2009, 9:53 pm
Pr0nogo
May 11 2009, 8:19 pm
UnholyUrine

Monopoly
 It's Effin Done
34 12531 Apr 23 2009, 4:42 pm
Norm
May 9 2009, 1:01 pm
DevliN

Pages: < 1 « 16 17 18 19 2028 >

Members in this forum: None.

[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Please log in to shout.


Members Online: Oh_Man