Staredit Network > Forums > SC1 Map Showcase > Topic: The Thing That Should Not Be (GE:2:7)
The Thing That Should Not Be (GE:2:7)
Jan 30 2009, 1:03 am
By: GalacticEmpireSaga  

Jan 30 2009, 1:03 am GalacticEmpireSaga Post #1



A multiplayer cooperative campaign scenario, part of the Galactic Empire Saga. 1- 4 players against 3 entrenched AIs and one spawning player. There are 3 selectable difficulty levels.

The scenario begins with a single Dark Archon per player. You must take that Dark Archon to one of the 3 nearby beacons to select the difficulty level for the scenario. The difficulty levels are: 1 Master, 2 Skilled, 3 No Good. Master should challenge 4 master players while Skilled should challenge 3 master player or 4 skilled players. No Good is a compstomp.

Once you select the difficulty of the scenario you will be given 3 drones, 3 SCVs and 3 probes and 2000 minerals. You must choose what race or races you are going to play. You have no starting Hatchery, Command Center or Nexus. Your first action should be to build one.

You are also given a You, (Marine) if You dies, you lose.

You also have Ouruuk, (Overlord) he is your means for controlling the zerg. If you lose Ouruuk at any point, all of the Zerg units under your control will turn against you.

You also have Jana, (Ghost) and Kate (Medic). They are nonessential, but nice to have around.

This scenario pits you against 3 entrenched Zerg AI and one spawning Zerg ai.

You will start with your player allies in the Southwest corner of the map. There are enough minerals and gas initially visible for everyone to get a good foothold. But, don’t get too comfortable, this isn’t a money map.

One of the difficulties of this scenario is that space is very limited where you start. Use your space wisely and plan to expand.
Another challenge is the everspawning Doom Mutalisk. It will spawn early and regularly throughout the scenario. It is tough and should not be ignored.

As with all the Galactic Empire scenarios both strategy and tactics are important. You may have to attempt this scenario several times to learn what strategies and tactics are most effective.

Enjoy!

Post has been edited 1 time(s), last time on Feb 20 2009, 2:57 am by GalacticEmpireSaga.



None.

Jul 3 2009, 12:56 am Wehrmarx Post #2



The thing that should not be!? Isnt that a metallica song?



None.

Jul 11 2009, 1:55 am Aeschylus Post #3



Yes it is. And the theme of the map is taken from the title of the song.

Also, Until It Sleeps, a follow on to The Thing That Should Not Be, is a Metallica song. And that map is based on the theme of that song.

For the most recent version see:

http://www.staredit.net/topic/7219/

There is even a playlist associated with Until It Sleeps.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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