Staredit Network > Forums > SC1 Map Showcase > Topic: Undead City Advanced
Undead City Advanced
Feb 8 2009, 2:44 am
By: Sie_Sayoka  

Feb 8 2009, 2:44 am Sie_Sayoka Post #1



Quote
Undead City Advanced

It was always my dream to play, or create an ultimate zombie map for Starcraft. A map that would have high replayability, professionalism, difficulty and entertainment. This is my attempt at such as map, unfortunately I have failed and it will never be completed. I share this with you so maybe you can get some ideas to create that legendary map >:D

Specifications

-Players
•4 Human Players
•Players 1,2,3 have triggers, 4 does not
•4 Computer Players

-Map tileset
•Badlands

-Map size
•128x128

Features

•Allied computer orders, command your fellow survivors
•4 available weapons: Barrett, SAW, M4, AK-47
•Ability to apply first-aid, change into medic
•Ability to place mines, spider mines
•Heavy weapons such as Barrett and SAW slow you down

Features(Unfinished)
•APC with machinegunner
•Two gameplay modes, Survival and Storyline
•Tutorial
•More levels and enemies

-Quick Gameplay Tutorial

•To start player 1 must move his civilian (top left) to the spire.
•Then find a weapon, the AK-47 and M4 are at the police station. The Barrett and SAW are hidden.
•Upgrade at control towers located near helipads.
•Defend against Zombies.

Shuttle
•Move out, orders computer to junkyard AI around yourself.
•Follow, orders computer to patrol to yourself.
•Stop, orders computer to stop. (Must be used after follow order)
•Rapid fire, instantly kills some zombies around yourself.
•Action, use to pick up money.

Barracks
•Marine, hire a marine for allied computer (helicopter will drop off at the next helipad
•Ghost, hire a ghost for allied computer
•Medic, switch to medic
•Firebat, create a spidermine

Locations/Helicopter
The helicopter is crucial to your survival, not only does it go around the city dropping off supplies and minerals for yourself but it also drops off armed survivors to help you as well. If the control towers are destroyed the helicopter cannot land and give you supplies.
•Police station(top left) Contains M4 and AK-47
•Hospital(top right) Contains emergency room(heal)
•City Hall(bottom right)
•Airport(bottom left)

Bugs/Glitches

•Player 4 does not have triggers
•Switching to medic will sometimes leave you without any units near walls
•AI is horrid

Screenshots





Additional

•This map is over a year old.
•Yes, it looks somewhat like Raccoon City I based it off of many zombie maps
•I chose square terrain because it is the best for gameplay in cities.
•This map is a sequel to Undead City, also by me. (Its a noob map)
•If the triggers look messy, thats because they are, sorry.


[size=20]Download




None.

Feb 8 2009, 4:21 am l)ark_ssj9kevin Post #2

Just here for the activity... well not really

(Fixing imageshack links)




Anyway, I think it was good, but I didn't understand where the recruited policemen came from. I liked how you can order your teammates, but follow should be attack-walk.

Also, the terrain looks like Mrek, :P



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Feb 8 2009, 5:28 am Sie_Sayoka Post #3



Quote
The helicopter is crucial to your survival, not only does it go around the city dropping off supplies and minerals for yourself but it also drops off armed survivors to help you as well. If the control towers are destroyed the helicopter cannot land and give you supplies.




None.

Feb 8 2009, 5:40 am Demented Shaman Post #4



If the switching to medic bug is a matter of the units not being able to be placed (because they are too close to the wall) that can be fixed so that at least if it happens it just doesn't switch.

I like the terrain style.



None.

Jul 22 2009, 6:58 am Demented Shaman Post #5



So what's going on with this? Any updates?

Lol, I didn't read the line in your first post that says "unfortunately I have failed and it will never be completed."



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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