Staredit Network > Forums > SC1 Map Showcase > Topic: Siege Hole (Terran)
Siege Hole (Terran)
Jul 6 2009, 1:08 pm
By: Devourer  

Jul 6 2009, 1:08 pm Devourer Post #1

Hello

Hi everybody,
I made a small map to demonstrate how hard the "Insane zerg AI" is.
In this map, you have to survive 30 minutes long to win, the Psi-Disrutpor has to survive it.
You are on a small place, surrounded by cliffs. 6 Ramps where always tons of Zergs attack you.
One of you is the technician, one the infantry and one the tanker, similar to Lost Technology / Lost battle. The hardest job is the technician, he has to repair all the time.
Have fun.
A Clan-Chef" production[/size]

Here is a picture of the base:


Post has been edited 1 time(s), last time on Nov 14 2009, 3:08 pm by DeVouReR.



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Jul 6 2009, 2:04 pm Echo Post #2



Clan CheF Production :P

Looks challenging. I'll go try it out in public later when I have the time.



None.

Jul 6 2009, 2:07 pm Neki Post #3



It was decent fun, I think a little lull at the beginning would help with a little more set up. The random red heroes were annoying though, too much hp. :( That's not the difficulty of the zerg insane AI, it's the difficulty of killing a hero with no heroes. :P



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
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[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
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[03:02 am]
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[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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