Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Scenarios: DUNES
Impossible Scenarios: DUNES
May 9 2009, 9:53 pm
By: Pr0nogo  

May 9 2009, 9:53 pm Pr0nogo Post #1



IMPOSSIBLE SCENARIOS

DUNES


Quote from Map Description
Impossible Scenarios within this map are © Copyright [Ess_Tee_Eff_You] Productions. All rights reserved.
Permission granted to host this map for recreational purposes or testing purposes ONLY.

Permission is NOT granted for unpermitted modification. To obtain permission, contact Buon@U.S. East (Pronogo@hotmail.com).

The goal of this map was to test my skills at making fun maps. I think I've accomplished it.

Quote from Pronogo
SPECS:
Players: Three (3) humans, Two (2) computers, One (1) neutral player
Map Size: 192 by 256
Percent Complete (%): ~100% (see bottom)
Difficulty for Map 1: Hard
Difficulty for Map 2: BITCH Hard


Image Time!


Encounter 1's goal is to use a single Ghost (red), two Medics (blue) and three Marines (teal) to eliminate two Supply Depots (yellow). Note that these are the ONLY things necessary to win.


Encounter 2's goal is similar. Destroy a Barracks (yellow) via two Vultures (red), a Siege Tank (blue) and two SCVs (teal). Repairs are free. Also note that you have tech in the lower-right hand corner (second picture).



Encounter 3's goal is to use an assortment of infantry (red), three Goliaths (blue) and two Siege Tanks (teal) to pwn an Academy. Several Zerg and Terran guardians are positioned throughout.


Encounter 4 is REALLY hard. If you get this far without dying and having to remake (which is definitely possible), I highly suggest you save now.

The goal is to destroy a Command Center. The Command Center is invincible and will remain that way until you destroy five Refineries (pictured).


Encounter 5 is fairly difficult. If you lose the Observer, you'd better have someone really good at micro playing the Archon (teal).

The goal is to transport two SCVs across a chasm. Several Zerg are on the cliffs, along with a small (but extremely deadly) Terran outpost. Along with that, two Spider Mines and two Protoss Zealots stand guard. You get two SCVs and a Siege Tank (red), a Dark Templar and an Observer (blue) and an Archon and two Zealots (teal). The "Go Here to Win" name is for the Terran Beacon, which represents the location two SCVs are meant to go.


Encounter 6 tasks you with destroying a Zerg Hive (yellow) with a High Templar, a Reaver and an Observer (red), a Battlecruiser (blue) and three Scouts (teal). Lots of enemy traps require micromanagement to the extreme, and you'll want to keep the Battlecruiser's HP as high as possible. You'll need him for the end.


The following screens are from Encounter 7, which splits your forces up and requires you to destroy a Factory.

Red's forces.

Blue's forces.

Teal's forces.


The ladder portion of Encounter 7 is making it to the Terran Beacon. That transports you from here...

...to here, where you get minor reinforcements...

...and have to fight all the way through a deadly labyrinth to here...

...and FINALLY destroy an enemy Nexus (yellow)


If you manage to get past that, save and listen up! You'll need to read the directions before you get to run off and die.



I'm saving the best for last. I'm also making sure I don't spoil the last encounter. :)

Good luck, and PLEASE tell me of any bugs or suggestions!

- - - - -

- 100% -
The thing is, I fixed a lot of bugs for the normal version and I'm not sure how well they carried over to the hard version. Please notify me of any bugs.

- - - - -

All screens are taken from the normal version.

- - - - -

BUG FIX! Now the Infested Command Center in Encounter Nine is accessible.

Post has been edited 2 time(s), last time on May 10 2009, 5:24 am by Pronogo. Reason: Bug fix




May 9 2009, 11:14 pm Pr0nogo Post #2



How about posting something RELEVANT?




May 9 2009, 11:53 pm BiOAtK Post #3



You don't own copyright on any of your maps. Blizzard does =)



None.

May 10 2009, 12:26 am Magicide Post #4

Sleeping wolves wake hungry.

Intellectual property.

If he doesn't want someone modifying something that came out of his imagination, then it's his decision.

Copyright may be the wrong word, indeed, but it is still his intellectual property nonetheless.




May 10 2009, 2:08 am Pr0nogo Post #5



Yay for IP?




May 10 2009, 5:25 am Pr0nogo Post #6



BUG FIX FOR ENCOUNTER NINE!

Sorry to those who downloaded and played. If you saved, tough luck. >:(

But don't worry, I'm sure you guys didn't get very far. :rolleyes:




May 11 2009, 5:41 am Pr0nogo Post #7



Was going to delete the above two posts, but the button vanished.

Sorry for the triple-post, but does this board accept Impossible Scenarios maps? If it doesn't, feel free to delete the thread.

If it does, please attempt to post something relevant if you post at all (ahem, Ex).




May 11 2009, 8:19 pm UnholyUrine Post #8



There's an "EDIT" button.. the Delete button only lasts for a few minutes (?) it is to allow you to remove posts that you've just posted and want to remove....
I never liked impossible scenarios.. but it is definately okay on this section of this forum.. cause it technically is a UMS map..



None.

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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