Staredit Network > Forums > SC1 Map Showcase > Topic: Space Arena
Space Arena
Jun 2 2009, 3:55 am
By: itisagooday2die  

Jun 2 2009, 3:55 am itisagooday2die Post #1



SPACE ARENA
This game is based on hero arena. (No, really?)

So, what if you don't know what hero arena is? Well, let me explain the awesome Space Arena for you. :D
Basically you choose a hero and try to kill other heroes in the arena. You can upgrade damage, armor, or level to increase your fighting capabilities. You get money for kills, and there's duels every so often. Spawns appear too. First player that kills 150 units wins! Pretty simple eh?

To the Heroes!

You may (or not) be wondering what heroes there are. Well...
Speed: All units are fast! Zergling, Vulture, Dragoon. (Dragoon is pretty fast right?)
Power: All units are strong! Firebat, Archon, Ultralisk.
Range: All units have pretty nice range! Hydralisk, Dragoon, Ghost.
Splash: All units have splash! Reaver, Archon, Tank.
Fighter: Fighter is not an adjective... Well, you can guess what kind of units they are. Zealot, High Templar, Goliath.
Weak: All units are weak! (Hmm, that's a weird adjective...) SCV, Drone, Probe.
Darkness: All units are evil! (Actually they all have high damage low health.) Broodling, Zealot, Firebat.
Shadow: All units blend with surroundings! (Not really.) Dark Templar, Dark Templar, Vulture.
Rapid: All units attack fast! (Sorta.) Marine, Hydralisk, Zergling.
Assassin: All units assassinate people? Ghost, Dark Templar, Ghost.
Death: All units died! (O.o) Infested Kerrigan, Ghost, Marine.
God: All units are god! (Kool.) Lurker, Reaver, Scout. (Yes it's an air unit, but your never gonna get level 3, so don't even dream about it.)
Note: Instant recharge shields!

Starting Out

You start out in the game by choosing a unit. After, you spawn in the middle of the arena. When you die, you will respawn in the safety zone. From there, go left to go back to arena, and go right to upgrade your unit to a better one. Upgrades cost 15000 and 30000. You get 1000 for killing a unit. Upgrades (as in weapons and armor) are on the right side of the map. You can heal your hero by building an SCV in the lower right corner of the map, as well as scan with comsat. Healing costs 1500. Get 150 kills to win!

Notes: I know that there are many balancing issues and terrain issues. Please tell me what I have to fix! I'm thinking of adding spells too...
Here's a picture of the map.



And finally, here's the link to the map!

WAIT! What is the size requirements for pictures?

V1.1:
You can buy a new hero for 25000 minerals.
Balanced some things, mainly speed level 1 now has no crack.

Attachments:
Space Arena V1.1.scx
Hits: 7 Size: 60.27kb

Post has been edited 4 time(s), last time on Jun 8 2009, 11:33 pm by itisagooday2die.



None.

Jun 2 2009, 4:19 am r00k Post #2



Quote from itisagooday2die
WAIT! How do you attach images? I use the img button but I can't seem to attach any... :-( Can someone help!

You must upload the picture to a website for example this one.
When you post here hit the img button and put the www adress of your now uploaded picture in the box that opens.



None.

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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