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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 14 15 16 17 1828 >

Topic Replies Views Starter / Time Last Post

Tag!
 TAG YOU'RE IT!
3 4102 Dec 28 2009, 9:11 am
Demented Shaman
Dec 28 2009, 9:50 pm
OlimarandLouie

Temple Siege v1
 By UnholyUrine
2788 634579 Jul 10 2008, 8:31 am
ClansAreForGays
Dec 28 2009, 3:35 am
Magicide

Warcraft 3 Twisted Meadows
 AND Scorched Basin
25 9556 Nov 22 2009, 4:33 am
PearS
Dec 28 2009, 1:25 am
hashmalum22

Starship Troopers Revisited
 
1 2888 Dec 24 2009, 2:38 am
Col. Monkawitz
Dec 24 2009, 5:30 am
Marine

Morpheus 3 1.0 REPLAY AVAILABLE
 Straight from the world of Unreal Tournament!
0 2441 Dec 23 2009, 1:38 am
Kaaysel
Dec 23 2009, 1:38 am
Kaaysel

Ghost Deathmatch (es)
 Limited-Ectoplasm-Supply Warfare
2 2476 Dec 20 2009, 3:31 am
Kaaysel
Dec 21 2009, 3:38 am
Kaaysel

This is Anime v. beta
 This is verson 1.07 beta
9 5133 Dec 13 2009, 4:02 am
death-2-all-
Dec 14 2009, 11:14 pm
Tank_7

The King's Land Trailer v1.0 beta
 An RPG based on historical events.
1 2816 Dec 13 2009, 7:53 am
Rain
Dec 13 2009, 8:36 am
UnholyUrine

Hallways
 PvP Action!
12 5158 Nov 22 2009, 5:22 pm
Project100
Dec 11 2009, 3:38 am
Dungeon-Master

Project Hybrid
 Part 1
26 12441 Nov 25 2009, 1:44 pm
ShadowDancer
Dec 9 2009, 1:45 am
Yossarian

EXO-Squad
 Customized Mech Combat
4 2751 Dec 5 2009, 4:34 am
PearS
Dec 5 2009, 8:38 pm
PearS

(8)2Da2zao Deep Purple v2.0D
 
3 3938 Dec 5 2009, 6:34 am
herodoor
Dec 5 2009, 7:50 pm
DevliN

Strafe Arena 2
 Competitive Perfection
11 6267 Nov 30 2009, 10:58 pm
Cinolt
Dec 3 2009, 4:02 am
PearS

Open Battle v.Imperialism
 Post-Galatian Expansion
0 2647 Nov 25 2009, 2:28 am
Basteille
Nov 25 2009, 2:28 am
Basteille

[47] -- Beta 002
 Turn-Based Tactical Combat
35 19512 Oct 6 2009, 2:27 am
Moose
Nov 23 2009, 4:27 pm
Dungeon-Master

Offensive and Defensive - Beta4
 AEUD map. Buildings and Towers can levelup.
2 2541 Nov 15 2009, 12:34 pm
Martin1994
Nov 22 2009, 2:03 pm
Martin1994

Warcraft 3 FrostSabre
 (From rock quarry)
8 3789 Nov 20 2009, 5:42 pm
PearS
Nov 21 2009, 8:56 pm
PearS

Age Of Empires V B1.0
 
34 13899 Nov 8 2009, 8:23 pm
PearS
Nov 21 2009, 8:31 pm
stickynote

StarQuest
 AoS with tactical emphasis
158 51139 Aug 6 2009, 3:51 pm
Tank_7
Nov 15 2009, 6:31 pm
Tank_7

Abandoned map
 interesting concept within
27 14838 May 9 2008, 1:18 am
qPirateKing
Nov 12 2009, 3:47 am
OlimarandLouie

Civil War-Fredericksburg
 
0 2572 Nov 9 2009, 7:41 pm
13Stallion
Nov 9 2009, 7:41 pm
13Stallion

Pirates of the Caribbean
 Open Beta
5 3111 Nov 2 2009, 7:29 pm
newBorn
Nov 7 2009, 7:45 am
newBorn

Soviet Snipers V1.0.60/1.0.61
 Sniper Maps
0 3680 Nov 7 2009, 4:23 am
Marine
Nov 7 2009, 4:23 am
Marine

Food Fight Madness!
 Small but fun mass game I made
9 6146 Oct 3 2009, 11:16 pm
Trojanx
Nov 2 2009, 2:44 pm
Trojanx

BioHazard: Lab Defense
 4 and last of my def map saga
10 4306 Oct 19 2009, 12:04 pm
USS Cane
Oct 22 2009, 2:04 pm
USS Cane

Mouse Sniping 1.1
 Click? Kill!
6 4521 Oct 11 2009, 2:44 am
swb4u1
Oct 18 2009, 11:11 pm
stickynote

Why So Dead?
 Inspired by lazomaniac
11 6196 Oct 14 2009, 8:35 am
rockz
Oct 17 2009, 4:27 am
samsizzle

Bounds 2
 Make your own Bound...
18 8086 Sep 14 2009, 6:28 am
VerB.
Oct 8 2009, 1:29 am
Polkaman

Lost Temple RFMT v1.2 (regular and obs)
 beta
0 2353 Oct 7 2009, 12:16 am
Rain
Oct 7 2009, 12:16 am
Rain

Island Tag
 A short map by lil-Inferno
19 8458 Aug 25 2009, 7:54 am
lil-Inferno
Oct 3 2009, 6:52 pm
ClansAreForGays

Pages: < 1 « 14 15 16 17 1828 >

Members in this forum: None.

[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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