Staredit Network > Forums > SC1 Map Showcase > Topic: Soviet Snipers V1.0.60/1.0.61
Soviet Snipers V1.0.60/1.0.61
Nov 7 2009, 4:23 am
By: Marine  

Nov 7 2009, 4:23 am Marine Post #1



Soviet Snipers, V1.0.60 and V1.0.61

Soviet Snipers is an older map I made that I have just updated and fixed a few things on, so it's ready for release! It's a large sniper map with 3 teams, 2 players in each against a massive amount of enemies. The team do not fight, but instead have their own unique paths.

Medkits are used to heal yourself, or your ally and can be found by the killing of an enemy. Ammunition is used for bullet capacity, and there are ammo caches that you can salvage for extra clips, or you can buy them at the store with credits. You can also find these by killing an enemy, but you won't always find things.

You can give clips to your ally if they need any.

At the store you can increase your clip size from 5 to 8, then 8 to 12. You have to get the 5 to 8 before the 8 to 12. You can also buy a riot shield that can keep you alive, but it doesn't last too many hits if you charge in with it.

Watch it when you get hurt, you have a limited amount of time to revive yourself if you are wounded before you die.

I have 2 versions, v1.0.60 and V1.0.61. The difference between the two is that V1.0.60 has no music loop, and V1.0.61 does. Download time isn't the greatest over B.net, but I've had comments it's a fun sniper map.

Enjoy!

Attachments:
Soviet Snipers V1.0.60.scx
Hits: 5 Size: 469.31kb
Soviet Snipers V1.0.61.scx
Hits: 5 Size: 547.66kb

Post has been edited 1 time(s), last time on Nov 7 2009, 4:30 am by Marine.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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