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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 13 14 15 16 1728 >

Topic Replies Views Starter / Time Last Post

Hell Rpg
 mutiplayer rpg set in hell
0 2412 Feb 21 2010, 9:32 pm
BloodRed
Feb 21 2010, 9:32 pm
BloodRed

Classic Defend Your Castle
 
4 4343 Feb 18 2010, 2:28 am
Kimaru
Feb 19 2010, 8:05 am
Kimaru

Division of Heroes
 New AoS map!
23 10966 Jan 30 2010, 12:41 pm
MetalGear
Feb 18 2010, 4:16 pm
fat_flying_pigs

The Hunters Race Wars
 
4 3687 Oct 4 2007, 10:53 am
Rain
Feb 18 2010, 12:59 am
newton2ii

4 Years Campaign
 1 Player Campaign
0 2464 Feb 14 2010, 10:07 pm
continuumgaming
Feb 14 2010, 10:07 pm
continuumgaming

[Campaign] Empire Wars - Chapter 1
 Full Beta
6 4379 Jan 29 2010, 10:09 pm
Robotron
Feb 14 2010, 5:44 am
Robotron

Andromeda 2x speed
 
4 4577 Feb 11 2010, 6:49 pm
Aristocrat
Feb 12 2010, 2:12 am
UnholyUrine

Competitive Def v0.9.2
 my first playable map
7 4736 Jan 5 2010, 8:05 am
TheGrimSpectre
Feb 9 2010, 6:01 pm
ImagoDeo

Europe Zombies 2
 inspired by Zombies Europe
12 7793 Jan 30 2010, 3:42 am
ClansAreForGays
Feb 8 2010, 6:15 pm
S.Hussein

Mafia! v1 - Beta 008
 'bout fucking time!
117 40359 Dec 29 2009, 10:02 am
The Starport
Feb 7 2010, 10:24 am
The Starport

Income Defense Double
 Brand new income defense - 06/02/2010
0 2170 Feb 6 2010, 8:08 pm
0o.Vic.o0
Feb 6 2010, 8:08 pm
0o.Vic.o0

7v1 Gosu Human Player: BGH modification
 -Version 2.21b
0 3077 Feb 2 2010, 3:39 am
Aristocrat
Feb 2 2010, 3:39 am
Aristocrat

NFL Blitz
 
5 3413 Feb 1 2010, 3:22 am
OpNFLx
Feb 1 2010, 7:04 pm
DevliN

Shrapnel Bombers & Playground Tag
 Double Map Digest!
12 5684 Dec 19 2009, 7:02 pm
UnholyUrine
Feb 1 2010, 3:49 am
payne

Team 3 Campaign
 2nd & 3rd levels added
10 5199 Dec 29 2009, 1:23 am
Marine
Jan 27 2010, 3:56 am
Marine

Sunken Defence XY Fast V.a
 Intense fast gameplay, much harder and longer
7 4077 Jan 24 2010, 1:59 am
atto
Jan 25 2010, 11:41 pm
atto

Five Triggers
 The Puzzle
24 16185 Dec 14 2008, 7:24 am
Kaias
Jan 24 2010, 11:48 pm
payne

USS_Cane's Resident Evil Maps [6 Maps]
 For all zombie/Def,RPG map fans
11 7162 Feb 26 2009, 1:50 am
USS Cane
Jan 23 2010, 4:35 pm
USS Cane

Koth Wars
 Feelin' Lucky?
3 4008 Jan 15 2010, 5:41 am
LegacyWeapon
Jan 15 2010, 2:54 pm
CecilSunkure

Cave Escape
 By: DeVouReR
14 9696 Aug 1 2009, 10:55 pm
Devourer
Jan 13 2010, 7:38 am
8882a

Hero Sanctuary 1.04
 Release of Hero Sanctuary 1.04
10 4327 Jan 9 2010, 11:47 pm
Undead.Rising
Jan 12 2010, 7:20 pm
Norm

Rise of Qing 0.98
 Diplo: East Asia: 1626-1683
5 3804 Nov 18 2009, 7:22 pm
Lister
Jan 11 2010, 6:41 am
ClansAreForGays

Co-op survival 1.0
 Where team-work is simply a MUST
0 2277 Jan 9 2010, 11:59 pm
Kaaysel
Jan 9 2010, 11:59 pm
Kaaysel

X Dodge - A text game
 Multiplayer Beta Completed!
50 20076 Dec 3 2009, 6:09 am
LostInMyself
Jan 3 2010, 3:06 am
Cinolt

-=Refunded: Revamping StarCraft Economy=-
 
5 4467 Dec 30 2009, 3:46 am
Aristocrat
Jan 1 2010, 8:27 pm
ClansAreForGays

SC Tetris!
 
2 3429 Dec 31 2009, 9:31 pm
Aristocrat
Jan 1 2010, 5:07 am
samsizzle

Random Units War v128
 
1 2896 Dec 31 2009, 3:26 am
LeeV18
Dec 31 2009, 8:54 pm
OlimarandLouie

My 2 Resident Evil maps
 Unique game
1 2994 Dec 31 2009, 3:20 am
Resguy
Dec 31 2009, 10:47 am
USS Cane

Cintos: a simple yet challenging board game
 UPDATE: version 1.4 (four players) released
13 7921 Nov 10 2009, 10:14 am
Yossarian
Dec 31 2009, 1:47 am
thomas5436

One Big Zombie Rampage
 Not another zombie map...
43 16045 Dec 19 2009, 11:11 pm
USS Cane
Dec 30 2009, 3:13 pm
MadZombie

Pages: < 1 « 13 14 15 16 1728 >

Members in this forum: None.

[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


Members Online: NudeRaider, Oh_Man