Staredit Network > Forums > SC1 Map Showcase > Topic: My 2 Resident Evil maps
My 2 Resident Evil maps
Dec 31 2009, 3:20 am
By: Resguy  

Dec 31 2009, 3:20 am Resguy Post #1

Just a random guy

RE - Irons' Game (RE IG) and RE Deadly Prescription (RE DP). These are the two maps I've made. It took me awhile to finally post them on SEN (I don't remember why I didn't), anyway here they are. These two have the same basic idea, a RPG with a touch of Hide and Seek (Less on the second one). The "Hiders" (Team with most players) have to survive until the timer and figure out how to win, while the "Seeker" has to kill them before they escape. Both of them takes place on a different location and different characters. The game can last about half an hour with good players.

Both maps have unique terrain (Proud of it :D ), a lot of different characters to chose from (just to differ if you're good with one), ammunition system, limited healing and stairs (Yes, we use stairs to move to another floor). RE DP has 4 extras, an elevator system (I know it can be improuved), some computers can be activated by just passing by them, the "Seeker" can creat more minions and a blood pack system which distracts the "Seeker" to it.

No I don't have pictures... Click on the link maybe it'll be better?

RE - Irons' Game
http://www.staredit.net/files/1789/

RE Deadly Prescription
http://www.staredit.net/files/1792/

P.S. I know there are some things that need fixing or that could be better but meh... I promised myself I wouldn't because... Face it. You can 99% of the time ALWAYS improuve a map.

And for those who want the soundtrack I used for RE IG, it's in here somewhere.

Attachments:
08 - The Front Hall.mp3
Hits: 3 Size: 1947.48kb



Resguy

Dec 31 2009, 10:47 am USS Cane Post #2



You didnt lose much by not posting it here resi -.- and i loved both of those maps.



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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