Staredit Network > Forums > SC1 Map Showcase > Topic: The Hunters Race Wars
The Hunters Race Wars
Oct 4 2007, 10:53 am
By: Rain  

Oct 4 2007, 10:53 am Rain Post #1



--edit--
a few years later... lol. anyway I decided to remake it because my friends want to play rw on bgh (not hunters now). anyway, the only difference is the triggering and the fact that I made it so that you can still scout for partners if you want because I didnt make it auto sv however I did make it so that you are allied so oblivious players wont be sitting there attacking their partners with their workers when they do scout -.-
--end edit--

First off let me explain what racewars is (for those who don't know).

Racewars is basically a regular game of sc on a mellee map and is played with ~5-8 players (any less and it gets boring). Everyone goes random and the game starts. Players then have to scout the map to find out who their allies are (allies = players of the same race [ex. all terrans ally each other]).

Now I couldn't find a way to lock all players slots so that they cant change races in the loading room (I know I could do it with triggers in game but I didn't wanna go through the trouble).

Heres the story: My friends try to screw each other over and say "im tooss" when they're terran and some poeple believe and ally. So basically I just made a little trigger that auto allies/visions players of the same race (if you open up the map and look at the triggers I did it with neutral units. Right after I made the trigger I realized that I could have used map revealers (basically non-units) instead)

Anway, the critters dont really matter at all. what matters is that the triggering system works and it auto allies/visions.

Sorry this isn't anything amazing or new but hey, it was fast and what works works ^^

Have Fun. :)

--edit--
oh man. I woke up at 4:45 am and it just hit me that I could have just done: current player and player 1 command 1 nexus ->set vision/ally
^I could have done that and saved 5 minutes. I'm so stupid. It's so stupid I had to get out of bed and post this at 5:15 AM.

Good Night :-_-:

Attachments:
BGH RW v1.0.scm
Hits: 7 Size: 43.49kb

Post has been edited 2 time(s), last time on Oct 6 2009, 11:56 pm by Rain.



None.

Oct 4 2007, 6:05 pm LemonFang Post #2



Couldn't you have just set the player race? Well unless you wanted them to have actual choice.



None.

Oct 5 2007, 1:03 am Rain Post #3



welll the whole fun in racewars is for it to be random teams. There could be 4 zerg, 1 terran, and 3 toss or 2 zerg, 3 terran, and 3 toss.



None.

Oct 6 2009, 11:58 pm Rain Post #4



Quote
a few years later... lol. anyway I decided to remake it because my friends want to play rw on bgh (not hunters now). anyway, the only difference is the triggering and the fact that I made it so that you can still scout for partners if you want because I didnt make it auto sv however I did make it so that you are allied so oblivious players wont be sitting there attacking their partners with their workers when they do scout -.-

remade on bgh and updated triggering. havent had the time to test it but im sure it works properly if not just tell me.



None.

Feb 18 2010, 12:59 am newton2ii Post #5



Where's The Hunters Version?



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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