Staredit Network > Forums > SC1 Map Showcase > Topic: The Hunters Race Wars
The Hunters Race Wars
Oct 4 2007, 10:53 am
By: Rain  

Oct 4 2007, 10:53 am Rain Post #1



--edit--
a few years later... lol. anyway I decided to remake it because my friends want to play rw on bgh (not hunters now). anyway, the only difference is the triggering and the fact that I made it so that you can still scout for partners if you want because I didnt make it auto sv however I did make it so that you are allied so oblivious players wont be sitting there attacking their partners with their workers when they do scout -.-
--end edit--

First off let me explain what racewars is (for those who don't know).

Racewars is basically a regular game of sc on a mellee map and is played with ~5-8 players (any less and it gets boring). Everyone goes random and the game starts. Players then have to scout the map to find out who their allies are (allies = players of the same race [ex. all terrans ally each other]).

Now I couldn't find a way to lock all players slots so that they cant change races in the loading room (I know I could do it with triggers in game but I didn't wanna go through the trouble).

Heres the story: My friends try to screw each other over and say "im tooss" when they're terran and some poeple believe and ally. So basically I just made a little trigger that auto allies/visions players of the same race (if you open up the map and look at the triggers I did it with neutral units. Right after I made the trigger I realized that I could have used map revealers (basically non-units) instead)

Anway, the critters dont really matter at all. what matters is that the triggering system works and it auto allies/visions.

Sorry this isn't anything amazing or new but hey, it was fast and what works works ^^

Have Fun. :)

--edit--
oh man. I woke up at 4:45 am and it just hit me that I could have just done: current player and player 1 command 1 nexus ->set vision/ally
^I could have done that and saved 5 minutes. I'm so stupid. It's so stupid I had to get out of bed and post this at 5:15 AM.

Good Night :-_-:

Attachments:
BGH RW v1.0.scm
Hits: 7 Size: 43.49kb

Post has been edited 2 time(s), last time on Oct 6 2009, 11:56 pm by Rain.



None.

Oct 4 2007, 6:05 pm LemonFang Post #2



Couldn't you have just set the player race? Well unless you wanted them to have actual choice.



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Oct 5 2007, 1:03 am Rain Post #3



welll the whole fun in racewars is for it to be random teams. There could be 4 zerg, 1 terran, and 3 toss or 2 zerg, 3 terran, and 3 toss.



None.

Oct 6 2009, 11:58 pm Rain Post #4



Quote
a few years later... lol. anyway I decided to remake it because my friends want to play rw on bgh (not hunters now). anyway, the only difference is the triggering and the fact that I made it so that you can still scout for partners if you want because I didnt make it auto sv however I did make it so that you are allied so oblivious players wont be sitting there attacking their partners with their workers when they do scout -.-

remade on bgh and updated triggering. havent had the time to test it but im sure it works properly if not just tell me.



None.

Feb 18 2010, 12:59 am newton2ii Post #5



Where's The Hunters Version?



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[06:04 pm]
NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[2026-11-11. : 6:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[2026-11-11. : 1:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[2026-11-11. : 8:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
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