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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 11 12 13 14 1528 >

Topic Replies Views Starter / Time Last Post

Thug Life:
 Blood Edition.
0 2621 Jul 9 2010, 10:25 am
ETEFT(U)
Jul 9 2010, 10:25 am
ETEFT(U)

The Factory Showroom
 Presented by RIVE
9 8700 Aug 31 2007, 2:42 am
RIVE
Jul 8 2010, 1:33 am
Echo

Engineererz!
 bored
8 5586 Jun 14 2010, 6:22 am
The Starport
Jul 4 2010, 5:31 am
The Starport

Magical Divinity
 A new style of AoS
33 14852 Jun 21 2010, 2:03 am
MetalGear
Jul 2 2010, 7:47 pm
MetalGear

Twilight Legacy RPG
 A classic RPG to enjoy
30 16193 Oct 5 2007, 3:12 am
Hugel
Jun 25 2010, 5:10 pm
Tempz

Marine Rush
 Simplest fun map possible
3 2841 Jun 22 2010, 1:38 pm
Aristocrat
Jun 23 2010, 1:31 am
Azrael

4 Recently Made Maps
 (2010 maps)
5 4039 Jun 13 2010, 5:43 pm
TM-Magic
Jun 19 2010, 10:36 pm
TM-Magic

Probe Arena: Fight to the death
 MAP NOW ATTACHED!
12 6697 Jun 1 2010, 1:57 pm
Aristocrat
Jun 16 2010, 8:08 pm
Positively

Warped StarCraft (BGH)
 A new Altered StarCraft
12 6619 Jun 7 2010, 11:10 pm
StarBlue
Jun 14 2010, 6:33 pm
TM-Magic

)) Mercury
 v0.95 open beta
31 18689 Mar 3 2010, 11:27 pm
Gigins
Jun 9 2010, 1:09 pm
TiKels

Wars I
 Time to conquer
2 3540 May 25 2010, 3:44 am
Adeon
Jun 5 2010, 11:26 pm
Adeon

Silent Hill: Restless Dreams +Final Version+!
 + Walkthrough + Screens!
35 19568 Jan 2 2010, 10:33 pm
EzTerix
May 27 2010, 11:11 am
Jack

Hexarena
 Chance it... or play it slow?
19 13053 May 5 2010, 11:18 pm
Aristocrat
May 25 2010, 6:40 pm
ImagoDeo

Temple Siege v1.6
 STILL Beta D:
1391 370160 Feb 12 2009, 6:20 am
UnholyUrine
May 24 2010, 11:47 pm
FlashBeer

Zombies Vs. S.W.A.T.
 New Zombie Map!
5 4491 May 19 2010, 2:06 pm
ETEFT(U)
May 22 2010, 5:41 pm
xnikozx

Scarab Defense
 
5 4182 May 7 2010, 4:20 am
Kimaru2
May 18 2010, 5:42 pm
jonnykage420

The Ugly
 (-,..,-)
11 5787 May 10 2010, 7:46 pm
EzTerix
May 14 2010, 5:15 am
LoTu)S

Mental Asylum
 New Horror Map By: ETEFT(U)
6 3968 May 12 2010, 8:32 pm
ETEFT(U)
May 13 2010, 10:43 pm
ETEFT(U)

Hopelessly Random Defence
 Extreme Micro Required
1 4138 May 13 2010, 2:57 am
Gidoza
May 13 2010, 2:58 am
FoxWolf1

QuickSilver
 Micromanagement and Tactics
11 7021 Feb 8 2010, 6:43 am
Gidoza
May 12 2010, 11:10 pm
Gidoza

Rescue Team
 Two Player RPG
1 3509 May 11 2010, 2:47 am
Leeroy_Jenkins
May 12 2010, 4:42 am
Excalibur

Deep Sea Explorers!
 Adventure Map.
1 2440 Apr 17 2010, 12:23 am
ETEFT(U)
May 10 2010, 2:23 am
ETEFT(U)

(2)Snow Defense alpha C (paused)
 
17 10912 Mar 25 2010, 9:53 pm
Adeon
May 9 2010, 1:22 pm
TiKels

Zerg Rebellion
 The campaign I am currently working on
10 4047 May 2 2010, 7:45 am
StarBlue
May 4 2010, 9:01 pm
StarBlue

Pixel Adventure 2.05
 
6 7292 May 2 2010, 7:15 am
Ultraviolet
May 3 2010, 4:12 am
Ultraviolet

Sym Phantom: A balanced Phantom Map
 Current Version 0.42b
6 4595 May 1 2010, 3:46 am
Aristocrat
May 2 2010, 3:37 am
Derqua

Lyoko367's "AFTERWORLD"
 Unfinished "Demo"
14 8513 Jan 16 2010, 7:31 pm
Basteille
May 2 2010, 3:35 am
Basteille

Carrier Command
 Diverse Strategy
5 4604 Feb 12 2010, 10:00 pm
Gidoza
Apr 28 2010, 11:48 pm
Gidoza

Impossible Conflagration
 
3 2338 Apr 25 2010, 6:19 pm
The_Desacrator
Apr 25 2010, 10:54 pm
DavidJCobb

Bound Escape
 For week #1 mapping contest
2 3742 Apr 25 2010, 8:50 am
SkLoped
Apr 25 2010, 8:04 pm
SkLoped

Pages: < 1 « 11 12 13 14 1528 >

Members in this forum: None.

[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


Members Online: NudeRaider, Oh_Man