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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
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Topic Replies Views Starter / Time Last Post

Sniper's City!
 Anybody still like these?
6 5667 Feb 13 2012, 2:29 am
c(O.Oc)
Feb 22 2012, 6:56 am
c(O.Oc)

Autocracy RPG
 Week #2 Map Contest (Short Story)
13 11093 May 17 2010, 9:15 am
Azrael
Feb 12 2012, 7:25 am
Oh_Man

Detection Threshold
 Submarine style gameplay in Starcraft Broodwar
9 7724 Jan 30 2012, 1:00 am
Tank_7
Feb 7 2012, 10:04 pm
Tank_7

The Hunt v2
 v2.0
79 32033 Dec 3 2011, 6:33 pm
The Starport
Feb 4 2012, 3:24 am
Raitaki

Battle of Bedlam
 New AoS for 2012
14 9099 Jan 6 2012, 5:07 am
MetalGear
Feb 1 2012, 6:33 am
UnholyUrine

Canal
 nothing like my other puzzle map
17 10305 Jan 19 2012, 3:24 am
qPirateKing
Jan 27 2012, 12:52 am
Oh_Man

Dragon Ball Z Card Duels
 Check it
1 2801 Jan 20 2012, 10:52 pm
Bebs
Jan 21 2012, 12:11 am
DevliN

The Young One, a RPG demo
 A small zergling who shall find trouble.
15 8433 Jan 2 2012, 2:23 am
alaska
Jan 6 2012, 9:23 pm
alaska

Phantom Defense
 A Defense in Wonderland
11 7582 Aug 20 2011, 2:49 pm
zzt
Dec 26 2011, 6:03 pm
3FFA

Zombie House (8)
 Wanna pay a visit?
5 3544 Dec 24 2011, 8:07 am
Rye123
Dec 26 2011, 12:43 pm
Rye123

The Industrial World
 An Industrial-Era Diplomacy map
6 6300 Mar 7 2010, 5:35 am
rayNimagi
Dec 25 2011, 10:00 am
Rye123

Planet 143251
 Normal gameplay...or is it?
5 4115 Dec 18 2011, 4:25 am
Rye123
Dec 19 2011, 2:06 pm
Rye123

Attack & Defense
 NEW def map
1 4012 Dec 2 2011, 12:44 am
OutCast
Dec 3 2011, 7:25 pm
OutCast

A new RP! Lia-Dei!
 My first RP, completed today!
6 4850 Jul 2 2010, 11:41 pm
Liandrin
Nov 7 2011, 6:09 am
IcY

Hazard Zone
 The Ultimate Zombie Survival RPG
9 11694 Apr 7 2010, 10:25 pm
Bioject
Oct 22 2011, 12:22 am
Tempz

Fury of Immortal Heroes (AoS)
 At last!
1 4841 Aug 7 2011, 4:10 am
MetalGear
Sep 11 2011, 10:48 am
Jack

Cosmic Battle
 An 6 Player Arena Battle to the finish
6 5506 Apr 6 2011, 5:53 am
ScaleMatrix
Aug 6 2011, 3:21 am
ScaleMatrix

ST-RP Neo Ticondera
 Map one of the ST-RP series.
7 5933 Jul 22 2011, 11:37 pm
Excalibur
Jul 23 2011, 3:36 am
Dem0n

Temple Siege 1.7 vpre-beta
 You will be unprepared.
34 16652 Apr 23 2011, 12:22 pm
FlashBeer
Jul 22 2011, 10:26 pm
Jack

Legacy Of Hen
 THE BEST ONE HOUR MAP EVER
12 7797 Jun 30 2011, 4:11 pm
lil-Inferno
Jul 13 2011, 11:43 pm
Kaias

Cosmic Supremacy
 Civ/Diplo with MOO/SOTS inspired tech tree
21 13645 Oct 10 2009, 3:49 am
Tank_7
Jul 1 2011, 7:06 pm
Tank_7

This is Anime v. Fumoffu
 V. Fum 1.03b
75 33422 Mar 18 2010, 3:20 am
death-2-all-
Jun 29 2011, 3:28 am
Urotander

Fallen Memories
 Dawn Of Destruction
83 41605 Jan 13 2010, 2:20 am
xYoshix
Jun 28 2011, 10:19 pm
player11

Probe Battle!
 Amazingly fun!!
27 15011 Oct 1 2007, 5:42 am
payne
Jun 8 2011, 4:58 am
adam2new

Photon RUSH Silo 2.1!
 Updated Thread - Unlike any masser you've played!
6 6430 May 14 2011, 10:41 pm
m.0.n.3.y
May 21 2011, 9:10 pm
m.0.n.3.y

Kill The Retards!
 Completely Non-offensive!
4 4939 May 20 2011, 9:35 pm
Dem0n
May 21 2011, 2:14 am
FlashBeer

GROG!!!
 Winner of the Summer Mapping Contest
11 8530 Jul 30 2008, 10:07 pm
pneumatic
Apr 23 2011, 7:20 am
DevliN

[Co-Op] Attack on the Confederacy
 Missions one and two, may or may not be continued.
0 2685 Apr 18 2011, 1:07 am
Pr0nogo
Apr 18 2011, 1:07 am
Pr0nogo

Don't press enter, it's really simple.....
 
7 5056 Apr 17 2011, 4:17 pm
iCCup.xboi209
Apr 17 2011, 9:34 pm
iCCup.xboi209

Temple Siege C2
 e
5 3781 Apr 5 2011, 3:08 am
ClansAreForGays
Apr 10 2011, 4:07 pm
ClansAreForGays

Pages: < 1 « 9 10 11 12 1328 >

Members in this forum: None.

[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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