jjf28
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Sniper's City!
Anybody still like these? |
6 | 5667 | Feb 13 2012, 2:29 am c(O.Oc) |
Feb 22 2012, 6:56 am c(O.Oc) |
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Autocracy RPG
Week #2 Map Contest (Short Story) |
13 | 11093 | May 17 2010, 9:15 am Azrael |
Feb 12 2012, 7:25 am Oh_Man |
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Detection Threshold
Submarine style gameplay in Starcraft Broodwar |
9 | 7724 | Jan 30 2012, 1:00 am Tank_7 |
Feb 7 2012, 10:04 pm Tank_7 |
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The Hunt v2
v2.0 |
79 | 32033 | Dec 3 2011, 6:33 pm The Starport |
Feb 4 2012, 3:24 am Raitaki |
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Battle of Bedlam
New AoS for 2012 |
14 | 9099 | Jan 6 2012, 5:07 am MetalGear |
Feb 1 2012, 6:33 am UnholyUrine |
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Canal
nothing like my other puzzle map |
17 | 10305 | Jan 19 2012, 3:24 am qPirateKing |
Jan 27 2012, 12:52 am Oh_Man |
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Dragon Ball Z Card Duels
Check it |
1 | 2801 | Jan 20 2012, 10:52 pm Bebs |
Jan 21 2012, 12:11 am DevliN |
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The Young One, a RPG demo
A small zergling who shall find trouble. |
15 | 8433 | Jan 2 2012, 2:23 am alaska |
Jan 6 2012, 9:23 pm alaska |
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Phantom Defense
A Defense in Wonderland |
11 | 7582 | Aug 20 2011, 2:49 pm zzt |
Dec 26 2011, 6:03 pm 3FFA |
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Zombie House (8)
Wanna pay a visit? |
5 | 3544 | Dec 24 2011, 8:07 am Rye123 |
Dec 26 2011, 12:43 pm Rye123 |
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The Industrial World
An Industrial-Era Diplomacy map |
6 | 6300 | Mar 7 2010, 5:35 am rayNimagi |
Dec 25 2011, 10:00 am Rye123 |
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Planet 143251
Normal gameplay...or is it? |
5 | 4115 | Dec 18 2011, 4:25 am Rye123 |
Dec 19 2011, 2:06 pm Rye123 |
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Attack & Defense
NEW def map |
1 | 4012 | Dec 2 2011, 12:44 am OutCast |
Dec 3 2011, 7:25 pm OutCast |
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A new RP! Lia-Dei!
My first RP, completed today! |
6 | 4850 | Jul 2 2010, 11:41 pm Liandrin |
Nov 7 2011, 6:09 am IcY |
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Hazard Zone
The Ultimate Zombie Survival RPG |
9 | 11694 | Apr 7 2010, 10:25 pm Bioject |
Oct 22 2011, 12:22 am Tempz |
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Fury of Immortal Heroes (AoS)
At last! |
1 | 4841 | Aug 7 2011, 4:10 am MetalGear |
Sep 11 2011, 10:48 am Jack |
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Cosmic Battle
An 6 Player Arena Battle to the finish |
6 | 5506 | Apr 6 2011, 5:53 am ScaleMatrix |
Aug 6 2011, 3:21 am ScaleMatrix |
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ST-RP Neo Ticondera
Map one of the ST-RP series. |
7 | 5933 | Jul 22 2011, 11:37 pm Excalibur |
Jul 23 2011, 3:36 am Dem0n |
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Temple Siege 1.7 vpre-beta
You will be unprepared. |
34 | 16652 | Apr 23 2011, 12:22 pm FlashBeer |
Jul 22 2011, 10:26 pm Jack |
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Legacy Of Hen
THE BEST ONE HOUR MAP EVER |
12 | 7797 | Jun 30 2011, 4:11 pm lil-Inferno |
Jul 13 2011, 11:43 pm Kaias |
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Cosmic Supremacy
Civ/Diplo with MOO/SOTS inspired tech tree |
21 | 13645 | Oct 10 2009, 3:49 am Tank_7 |
Jul 1 2011, 7:06 pm Tank_7 |
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This is Anime v. Fumoffu
V. Fum 1.03b |
75 | 33422 | Mar 18 2010, 3:20 am death-2-all- |
Jun 29 2011, 3:28 am Urotander |
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Fallen Memories
Dawn Of Destruction |
83 | 41605 | Jan 13 2010, 2:20 am xYoshix |
Jun 28 2011, 10:19 pm player11 |
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Probe Battle!
Amazingly fun!! |
27 | 15011 | Oct 1 2007, 5:42 am payne |
Jun 8 2011, 4:58 am adam2new |
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Photon RUSH Silo 2.1!
Updated Thread - Unlike any masser you've played! |
6 | 6430 | May 14 2011, 10:41 pm m.0.n.3.y |
May 21 2011, 9:10 pm m.0.n.3.y |
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Kill The Retards!
Completely Non-offensive! |
4 | 4939 | May 20 2011, 9:35 pm Dem0n |
May 21 2011, 2:14 am FlashBeer |
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GROG!!!
Winner of the Summer Mapping Contest |
11 | 8530 | Jul 30 2008, 10:07 pm pneumatic |
Apr 23 2011, 7:20 am DevliN |
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[Co-Op] Attack on the Confederacy
Missions one and two, may or may not be continued. |
0 | 2685 | Apr 18 2011, 1:07 am Pr0nogo |
Apr 18 2011, 1:07 am Pr0nogo |
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Don't press enter, it's really simple.....
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7 | 5056 | Apr 17 2011, 4:17 pm iCCup.xboi209 |
Apr 17 2011, 9:34 pm iCCup.xboi209 |
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Temple Siege C2
e |
5 | 3781 | Apr 5 2011, 3:08 am ClansAreForGays |
Apr 10 2011, 4:07 pm ClansAreForGays |
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
NudeRaider -- Oh_Man
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
Oh_Man -- Vrael
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off