Staredit Network > Forums > SC1 Map Showcase > Topic: Don't press enter, it's really simple.....
Don't press enter, it's really simple.....
Apr 17 2011, 4:17 pm
By: iCCup.xboi209  

Apr 17 2011, 4:17 pm iCCup.xboi209 Post #1



http://www.mediafire.com/?00j1ftp2m84p5mi
Version: 2.9
Created by: WA-Tech_Help@USWest + USEast (thats me)
There's an option to either drop or crash and if P1 chooses crash, whoever crashes will be on a lag box and if P1 chooses drop, people will instantly drop if they press enter.
This map was inspired by "Don't Look at the Dot" and "Don't Move"
Note: Windows computer only because it uses eud triggers and try not to look at the bottom right if P1 chooses crash, I had to update this map to replace the crashing unit and make it only crash if P1 chooses the crash option. So I beg you, please don't try to look at bottom right....


Post has been edited 2 time(s), last time on Apr 17 2011, 9:33 pm by xboi209.



None.

Apr 17 2011, 4:27 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

No offense, but these maps are incredibly retarded. They take literally 5 seconds to make.




Apr 17 2011, 5:14 pm iCCup.xboi209 Post #3



Well some people like them and some people hate them >.<



None.

Apr 17 2011, 6:54 pm Roy Post #4

An artist's depiction of an Extended Unit Death

Does this read keyboard input? In which case, quickly tapping the enter key will most likely not drop you. If it reads when the chat dialog is open, that would be better.

I made a map called "DON'T LOOK DOWN" which was a 64x11 dimension map.

Also, you're supposed to include screenshots when posting maps in this forum. Did you read the rules?




Apr 17 2011, 7:01 pm UnholyUrine Post #5



Not pressing Enter is interesting I guess

Usually, people are allowed to chat w/ each other so they can lure others in and stuff
not being able to speak may be interesting as well.. not sure

but I agree, Some people will love it, some people will hate it.



None.

Apr 17 2011, 7:36 pm iCCup.xboi209 Post #6



Quote from Roy
Does this read keyboard input? In which case, quickly tapping the enter key will most likely not drop you. If it reads when the chat dialog is open, that would be better.

I made a map called "DON'T LOOK DOWN" which was a 64x11 dimension map.

Also, you're supposed to include screenshots when posting maps in this forum. Did you read the rules?
Sorry that I didn't include a screenshot, the map has basically next to nothing but turrets, 2 beacons, and a civ....

How do I make it so it reads when chat dialog is open?



None.

Apr 17 2011, 8:38 pm Roy Post #7

An artist's depiction of an Extended Unit Death

Quote from name:xboi209
How do I make it so it reads when chat dialog is open?
Memory at Death Table + 264056 is at least 1

That should work. Or, if you have a problem with EPDs, here's the EUD equivalent:
Player 9 has suffered at least 1 deaths of UnitID:22004.





Apr 17 2011, 9:34 pm iCCup.xboi209 Post #8



K, map is updated :)
I'm still trying to figure out a way to crash hackers because the crash function obviously won't work on them >.>

EDIT: Is there a mac version of that trigger?

Post has been edited 1 time(s), last time on Apr 17 2011, 11:39 pm by xboi209.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


Members Online: NudeRaider, Oh_Man