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SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 10 11 12 13 1428 >

Topic Replies Views Starter / Time Last Post

Turn Defense
 Manage resources, combat and upgrades to win!
3 2761 Apr 8 2011, 1:53 pm
TEC_Ghost
Apr 8 2011, 10:17 pm
UnholyUrine

A Grave Invasion
 Aliens VS Spirits? And what the heck are Jurg?
8 7502 May 13 2010, 12:40 am
Gidoza
Apr 3 2011, 9:45 pm
Skasi

Temple Siege C1
 
100 34882 Jul 12 2010, 10:47 pm
ClansAreForGays
Apr 3 2011, 7:56 pm
ClansAreForGays

Metal Gear
 Based off the 1987 MSX game of the same name.
9 5653 Jan 29 2011, 4:03 am
PIESOFTHENORTH
Feb 8 2011, 1:01 am
PIESOFTHENORTH

The Puzzling 2
 Prepare to be driven insane...
86 39347 Jul 9 2009, 3:14 am
KhaosKreator
Jan 16 2011, 5:19 pm
Roy

Chronicles of the Swarm
 Standalone 2-Player Co-Op Campaign
4 4009 Jul 26 2010, 1:26 pm
Pr0nogo
Jan 15 2011, 4:29 pm
Gigins

Open Battle v.IMPERIAL [T]
 Contest map submission.
6 4683 Jan 17 2010, 2:33 am
Basteille
Dec 19 2010, 12:19 am
ClansAreForGays

Temple Siege 7 - Alpha
 No joke.
65 23060 Aug 1 2010, 12:32 pm
FlashBeer
Dec 12 2010, 11:08 pm
The_UrChai

Z (by Bitmap Brothers)
 Detailed description + video
7 7443 Jul 6 2010, 2:07 am
theleo_ua
Nov 27 2010, 4:44 am
theleo_ua

Divided Loyalties
 
7 6513 Oct 26 2010, 12:23 am
Chia-Tyrant
Oct 31 2010, 11:14 pm
Chia-Tyrant

7vs1 RANDOM DEFS
 
6 5392 Sep 23 2010, 1:34 am
SHANE-009
Sep 23 2010, 2:05 am
SHANE-009

Squadron! Ultimate
 For Week #6 Contest (Customization)
20 11721 Sep 2 2010, 11:37 pm
FoxWolf1
Sep 21 2010, 12:52 pm
lSHaDoW-FoXl

Guardians of Dolmen!
 New AoS Style Map.
14 8226 Jun 19 2010, 12:16 am
ETEFT(U)
Sep 14 2010, 6:16 pm
ETEFT(U)

2-D MARIO DEMO
 It's me... Mario!
6 4661 Sep 4 2010, 12:50 am
Leeroy_Jenkins
Sep 5 2010, 4:00 am
Roy

Lizard 37
 For Week #1 Contest (Puzzles)
38 24528 Apr 30 2010, 12:06 am
FoxWolf1
Sep 1 2010, 9:46 am
CecilSunkure

SCVArena II
 Indeed.
6 5000 Aug 8 2010, 3:33 am
Aristocrat
Aug 27 2010, 11:10 pm
UnholyUrine

Impossible Nightmare (need beta testes).
 Impossible scenarios. Beta version.
2 2636 Aug 26 2010, 11:12 pm
Senekis
Aug 27 2010, 3:18 pm
Senekis

Funky Productions
 Impossible Scenarios
4 4759 Dec 2 2007, 6:57 am
Funkapotimus
Aug 26 2010, 2:38 pm
Senekis

REQUEST! barney attack in space
 
1 4120 Aug 20 2010, 8:02 pm
Superguy769
Aug 20 2010, 8:38 pm
Ahli

Hero Sanctuary v1.10
 Punching balance in the FACE!!
876 219641 Sep 26 2009, 8:33 pm
Norm
Aug 15 2010, 3:35 pm
ThedarKOne

\_Pit_/
 tiny arena map
2 4114 Aug 12 2010, 3:24 am
Psionic_Storm
Aug 12 2010, 4:54 am
payne

Random Missions
 Competitive map using mission randomization system
9 8136 Apr 24 2010, 8:34 am
Azrael
Aug 8 2010, 6:45 am
Generalpie

Twilight Legacy RPG 2 Demo
 A new RPG set in the Twilight Legacy world.
10 6449 Dec 12 2008, 4:34 am
Hugel
Aug 2 2010, 10:01 am
Raitaki

New Map: Strikecraft
 
9 5148 Jul 19 2010, 1:12 pm
Adonminus
Jul 30 2010, 12:15 pm
Pr0nogo

[™] Constructor Wars!
 Extremely Fast Paced Game
15 5802 Jun 19 2010, 2:07 am
TM-Magic
Jul 26 2010, 6:48 pm
TM-Magic

Momma Medic
 Be a momma's boy!
18 9438 Jul 11 2010, 12:19 am
The Starport
Jul 24 2010, 5:49 pm
The Starport

Marines
 Just a little map I made
1 3123 Jul 2 2010, 11:03 pm
stickynote
Jul 17 2010, 6:56 am
The Starport

Alpha Marines
 revamped Fuel Tactics arena :P
34 17039 Apr 17 2010, 6:47 am
UnholyUrine
Jul 14 2010, 4:36 am
UnholyUrine

Temple Siege M8e
 
952 245490 Oct 27 2009, 4:30 am
Moose
Jul 12 2010, 10:49 pm
ClansAreForGays

WarloX
 Fast paced action
1 2725 Jul 11 2010, 1:40 am
stickynote
Jul 11 2010, 6:51 pm
stickynote

Pages: < 1 « 10 11 12 13 1428 >

Members in this forum: None.

[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


Members Online: NudeRaider, Oh_Man