WarloX
Jul 11 2010, 1:40 am
By: stickynote  

Jul 11 2010, 1:40 am stickynote Post #1



WarloX


Quote
Description
You command a powerful Warlock. Mind control the various runes on the map to invoke their power.
Mind controlling a marine teleports you there, a firebat causes an explosion that damages any nearby units after a brief charge time (time to teleport away) including yourself. MC-ing an SCV detonates a psi blast that drains all nearby Warlocks (including yourself) of energy, temporarily disabling them.
Mind controlling a probe will send a guided missile towards that location, damaging the first Warlock it comes into contact with (excluding yourself). MC-ing another probe while your missile is en route will redirect it to the new location in addition to releasing another missile. You can detonate an inferno to blow up any missiles going your way.
You also have the option to cast Scourge (using your stargate) dealing damage to yourself and nearby Warlocks.

Note: Best played with the full 4 players, but is equally fun with 2 or 3 players.

Enjoy!

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WarloX.scx
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Post has been edited 2 time(s), last time on Jul 11 2010, 6:50 pm by stickynote.



None.

Jul 11 2010, 6:51 pm stickynote Post #2



New version. There is also a missile, which deals a lot of damage if it hits, but also can be dodged via teleport or destroyed via inferno.



None.

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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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