\_Pit_/
Aug 12 2010, 3:24 am
By: Psionic_Storm  

Aug 12 2010, 3:24 am Psionic_Storm Post #1



\_Pit_/
version 0.9.0

made by Psionic_Storm




Map Statistics


Category: Arena
Players: 2-7
Map size: 64x64
Map tileset: Twilight
File Size: ~600 kb



Map Info


Description: Pit is a fast-paced free for all arena for up to seven players. Your goal is to kill your opponents in a 18x8-tile-sized arena using your five spells to your advantage.

Spells:
- Phase Shift (renders the caster invisible and unaffected by attacks, draining his energy continuously; can be deactivated by movement or spell-casting)
- Magic Blade (launches an enchanted blade that floats around randomly, damaging other fighters on impact; perishes on collision)
- Flare (produces a permanent source of light at the caster's location)
- Fire Blast (creates a firey explosion at the caster, dealing damage to nearby fighters and triggering a chain reaction of smaller explosions from flares; provides temporary vision)
- Chain Lightning (sends bolts of electricity at nearby fighters, bouncing forth to others, dealing damage and draining energy; provides temprorary vision)



Screenshots













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Aug 12 2010, 4:53 am samsizzle Post #2



Haha, I love how the only thing anyone says in the screenshots is "wtf." Terrific map psi, seriously.



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Aug 12 2010, 4:54 am payne Post #3

:payne:

Great map.
I hope it gets played over B.net. :(



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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