Marines
Jul 2 2010, 11:03 pm
By: stickynote  

Jul 2 2010, 11:03 pm stickynote Post #1



Marines


It's a small map I made for fun. You're a marine and like many snipers maps, you need to manually attack the enemy. However, the catch is that your screen is constantly centered on your unit, making it harder to aim when moving. Contrast that with stopping or holding position to improve accuracy at the cost making yourself an easier target. Use stim packs to get away faster or at the cost of accuracy but you may gain the edge in a firefight. Hide under cover (floating command centers) to make yourself a difficult target to hit or destroy their cover by attacking it from higher ground. Enjoy this 8-way multiplayer mayhem.


P.S. Does anybody know how to make the screen centering smoother? It's pretty jerky.
Please notify me of any bugs; I haven't really tested it.

Attachments:
Marines.scx
Hits: 10 Size: 65.84kb



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Jul 17 2010, 6:56 am The Starport Post #2



Neat simple concept.



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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