Staredit Network > Forums > SC1 Map Showcase > Topic: Planet 143251
Planet 143251
Dec 18 2011, 4:25 am
By: Rye123  

Dec 18 2011, 4:25 am Rye123 Post #1



http://sc.nibbits.com/maps/view/136950/planet-143251

Map Name: Planet 143251 (Version 2)
Dimensions: 128 X 128, Badlands
This is an updated version. Details are included in the description of the maplink.

Post has been edited 1 time(s), last time on Dec 19 2011, 2:05 pm by Rye123.



None.

Dec 18 2011, 4:31 am Tempz Post #2



make it so that the enemies come sooner and have boss waves...



None.

Dec 18 2011, 4:39 am Rye123 Post #3



Quote from Tempz
make it so that the enemies come sooner and have boss waves...
im giving time for the player to build up



None.

Dec 18 2011, 9:30 pm Tempz Post #4



Yes but its annoying for players to have to wait... spawn a few enemies at maybe 3 minutes then have it keep growing so its more frantic. Since when i tried to play it everyone except me left.



None.

Dec 19 2011, 5:15 am Rye123 Post #5



Okay, sorry.



None.

Dec 19 2011, 2:06 pm Rye123 Post #6



Quote from Tempz
Yes but its annoying for players to have to wait... spawn a few enemies at maybe 3 minutes then have it keep growing so its more frantic. Since when i tried to play it everyone except me left.
done. second version.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


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