Staredit Network > Forums > SC1 Map Showcase > Topic: Zombie House (8)
Zombie House (8)
Dec 24 2011, 8:07 am
By: Rye123  

Dec 24 2011, 8:07 am Rye123 Post #1



Name: Zombie House
Players: 8 human players
Map Size: 128 X 128
Base Terrain: Jungle World
Description: 4 players are human. 4 players are zombie. The zombies must try to infect all the players by killing their unit. The humans must survive for 15 minutes. I haven't tested it yet. Please comment.

Attachments:
[8] House of zombies.scm
Hits: 5 Size: 47.7kb

Post has been edited 1 time(s), last time on Dec 24 2011, 1:57 pm by Rye123.



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Dec 24 2011, 1:37 pm ubermctastic Post #2



lol at first I thought this thread was about MY map Zombie House.
I suggest you use a different name for your map >.>

Attachments:
Zombie House 13.scx
Hits: 6 Size: 229.79kb



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Dec 24 2011, 1:53 pm Rye123 Post #3



Quote from name:K_A
lol at first I thought this thread was about MY map Zombie House.
I suggest you use a different name for your map >.>
sry didnt search...anyway this was a quickie so i didnt bother to search



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Dec 24 2011, 2:28 pm ubermctastic Post #4



OK it's obviously not a super serious map.
Do the humans become zombies when they die?



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Dec 24 2011, 5:29 pm UnholyUrine Post #5



Screenies will be nice

did u guys play this for mapnight or something?
stupid tempz kept changing the time



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Dec 26 2011, 12:43 pm Rye123 Post #6



Quote from name:K_A
OK it's obviously not a super serious map.
Do the humans become zombies when they die?
yea....but they still lose in the end cos they WERE humans originally...and obviously its not a super serious map...i was making this because i decided to take a break from Survival 101(either that or im juz too lazy...)



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


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