Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege C2
Temple Siege C2
Apr 5 2011, 3:08 am
By: ClansAreForGays  

Apr 5 2011, 3:08 am ClansAreForGays Post #1



Map Download ---------> http://www.staredit.net/?file=2368

Too tired to write up a description as of right now...

be on the look out for C3, by iDT. I passed it down to him.

Post has been edited 1 time(s), last time on Apr 5 2011, 10:51 pm by ClansAreForGays.




Apr 5 2011, 3:08 am OlimarandLouie Post #2



First download. :awesome:



None.

Apr 5 2011, 8:30 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Quote from ClansAreForGays
be on the look out for C3, by iDT. I passed it down to him.
Does that mean that we should look out for a stolen version and not play it, or that we should look for it and try it?




Apr 5 2011, 8:34 pm DevliN Post #4

Woah

If he passed it down to him, then it isn't stolen.



:devlin: Currently Working On: :devlin:
Myself

Apr 10 2011, 2:15 am Dem0n Post #5

ᕕ( ᐛ )ᕗ

Alchemist's l1 is a big "fuck you" to any unit that doesn't start off with the ability to do 100 damage. By the time a unit can do 100 damage, the alchemist already has 15 attack ups due to spells/sims. -_- Not to mention this thing's attack is high as hell.




Apr 10 2011, 4:07 pm ClansAreForGays Post #6



blocking 100 damage isn't as valuable as dealing 100 damage.

Everyone but 3 people says the alchemist is the weakest.




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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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